larp0

Russia
On FACEIT since 2020 122 matches tracked 38 matches in 30 days
ELO ▲ 9
2,247
30-day peak: 2,272
Rank EU
#125,260
Russia #35,532 in Russia
Last updated:

How does larp0 play?

Rating 1.11 (from 72 matches) K/R 0.74 ADR 80.8 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 72 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 47%+35 pp · Ø 12% better than 99%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 12x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 36%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, ADR +7.2, Headshots +4 pp
= Stayed the same
Win rate at 44%, ELO at 2,247
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.77 (at the start 0.67). Slightly above the average (0.74).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −15 ELO
50 matches · 42% win rate
Between 18:00 and 24:00 +12 ELO, win rate 34%
On Saturdays −7 ELO, win rate 33%

larp0 loses the most ELO on Mirage: −15 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Highest rating in a match: 2.12 · Mirage
  3. Most kills in a match: 34 · Mirage
  4. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
42% better than 16%
0.74 right on the average
82.7 better than 62%
1.11 better than 75%
63% of 146 duels better than 96%
11% of 18 situations better than 3%
Dust 230
40% better than 14%
0.75 better than 55%
81.1 better than 51%
1.08 better than 64%
53% of 94 duels better than 61%
53% of 15 situations better than 86%
Ancient14
57% -
0.71 -
74.2 -
1.23-
58% of 24 duels -
50% of 4 situations -
Anubis13
46% -
0.78 -
83.0 -
1.17-
64% of 39 duels -
43% of 7 situations -
Nuke8
50% -
0.78 -
83.4 -
1.11-
63% of 24 duels -
67% of 3 situations -
Inferno5
20% -
0.49 -
63.6 -
0.75-
33% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How larp0 plays

Across 122 matches larp0 averages K/R 0.74 and ADR 80.8; the rating across the 72 rated matches is 1.11. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 34% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 38 of 72 matches the rating was 1.10 or higher (53%), in 17 it was below 0.90. In 52 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: June 2026 at 1.19. larp0 loses the most ELO on Mirage (−15 ELO, win rate 42%). Things go best on Dust 2 (+27 ELO, win rate 40%). Improved over the last three months: K/R +0.10, ADR +7.2, Headshots +4 pp. Unchanged in recent months: Win rate at 44%, ELO at 2,247. Last 30 days: 38 matches, win rate 50%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.