laplace73

Ukraine
On FACEIT since 2022 260 matches tracked 80 matches in 30 days
ELO ▲ 169
3,749
30-day peak: 3,749
Rank EU ▲ 513 places
#455
Ukraine #35 in Ukraine
30 days · prev. #968 · best #430
Last updated:

How does laplace73 play?

Rating 1.14 K/R 0.80 ADR 86.0 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 259 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 13%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

3,500+ ELO

Compared with 1,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so right on the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 79%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 50%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 5%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (53%).

Headshot rate 57%+4 pp · Ø 53% better than 66%
AWP share of kills 9%−5 pp · Ø 14% better than 56%
K/D 1.18+0.06 · Ø 1.12 better than 58%
Pistol kills per match 2.4 from the last 259
Knife kills 2 in 259 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so right on the average (2.5).

2K rounds 14.9%+0.6 pp · Ø 14.3% better than 57%
3K rounds 4.9%+0.1 pp · Ø 4.8% better than 56%
MVPs per match 2.50.0 · Ø 2.5 right on the average
4Ks and aces 42x 4K, 5 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.34).

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 47%
Enemies flashed per round 0.48+0.14 · Ø 0.34 better than 87%
Deaths per round 68%−2 pp · Ø 70% better than 62%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +375
= Stayed the same
K/R at 0.80, Rating at 1.14, ADR at 85.5, Headshots at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months unchanged at 0.80. Just above the average (0.79).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −93 ELO
22 matches · 50% win rate
On Sundays −63 ELO, win rate 50%

laplace73 loses the most ELO on Nuke: −93 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Anubis
  2. Highest rating in a match: 2.45 · Ancient
  3. Most kills in a match: 48 · Ancient

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
65% better than 81%
0.80 better than 47%
86.4 better than 50%
1.14 better than 53%
57% of 361 duels better than 63%
46% of 28 situations better than 72%
Ancient60
58% right on the average
0.86 better than 78%
90.2 better than 70%
1.21 better than 78%
57% of 301 duels better than 65%
33% of 18 situations better than 35%
Anubis37
59% better than 55%
0.81 better than 58%
88.2 better than 67%
1.20 better than 75%
50% of 161 duels better than 25%
58% of 12 situations better than 89%
Dust 235
60% better than 60%
0.79 better than 46%
84.7 better than 44%
1.13 better than 47%
54% of 183 duels better than 43%
36% of 14 situations better than 39%
Nuke22
50% better than 34%
0.72 better than 36%
78.7 better than 37%
0.99 better than 33%
52% of 79 duels better than 48%
40% of 10 situations right on the average
Cache13
62% -
0.72 -
77.4 -
1.05-
56% of 52 duels -
75% of 8 situations -
Inferno7
43% -
0.74 -
81.5 -
1.04-
44% of 27 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How laplace73 plays

Across 260 matches laplace73 averages K/R 0.80, ADR 86.0 and a rating of 1.14. Biggest strength: Clutch 1v1 won at 46%, better than 79% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 30%, better than only 24% of level 10 · 3,500+ ELO players. Averages 16.9 kills per match with 57% headshots. The strongest map is Mirage with a 65% win rate in 85 matches. In 137 of 259 matches the rating was 1.10 or higher (53%), in 68 it was below 0.90. In 192 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: August 2026 at 1.16. laplace73 loses the most ELO on Nuke (−93 ELO, win rate 50%). Things go best on Ancient (+150 ELO, win rate 58%). Match no. 3 of the day goes best: 68% win rate, +134 ELO. Improved over the last three months: Win rate +3 pp, ELO +375. Unchanged in recent months: K/R at 0.80, Rating at 1.14, ADR at 85.5, Headshots at 57%. Last 30 days: 80 matches, win rate 63%, net ELO +136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.