lanponygG

Germany
125 matches tracked 40 matches in 30 days
Last updated:

How does lanponygG play?

Rating 1.02 (from 81 matches) K/R 0.73 ADR 74.4 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52% on level 9
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 81 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

lanponygG gets the first kill in 8 of 100 rounds. 2 percentage points below the level 9 average (10%).

Rounds with first kill 8%−2 pp better than 18%
Opening duels won 53%+2 pp better than 70%

Clutch

Average
Last one alive

lanponygG wins 24 of 100 1v1s. 14 percentage points below the level 9 average (38%).

Clutch 1v1 won 24%−14 pp better than 3%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

64 of 100 kills by lanponygG are headshots. 16 percentage points above the level 9 average (48%).

Headshot rate 64%+16 pp better than 99%
AWP share of kills 1%−9 pp better than 7%
K/D 1.06+0.05 better than 68%
Pistol kills per match 2.7
Knife kills 2 in 125 matches

Impact

Average
Damage and big rounds

Averages 2.2 round MVPs per match. On par with the level 9 average (2.2).

2K rounds 13.5%+0.4 pp better than 56%
3K rounds 4.0%0.0 pp on par
MVPs per match 2.20.0 on par
4Ks and aces 11x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.57 enemies flashed per round (57 per 100 rounds). 0.29 above the level 9 average (0.28).

Utility hit rate 44%+9 pp better than 95%
Utility damage per round 3.0−1.3 better than 19%
Enemies flashed per round 0.57+0.29 better than 96%
Deaths per round 69%−3 pp better than 84%

Progress

One value per month, dashed line is the level 9 average
Whether lanponygG is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 80 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.75.

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −27 ELO, win rate 45%
On Tuesdays −101 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 1.77 · Dust 2
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 244
59% better than 76%
0.74 better than 55%
73.7 better than 17%
1.03 better than 54%
56% of 79 duels better than 79%
9% of 11 situations better than 2%
Ancient27
48% better than 37%
0.69 better than 28%
75.0 better than 19%
0.96 better than 30%
51% of 79 duels on par
21% of 14 situations better than 13%
Inferno17
47% better than 31%
0.68 better than 25%
74.2 better than 18%
0.99-
51% of 37 duels better than 46%
33% of 6 situations better than 41%
Cache12
50% -
0.80 -
77.9 -
1.09-
56% of 39 duels -
25% of 8 situations -
Anubis9
44% -
0.76 -
76.0 -
1.05-
48% of 27 duels -
25% of 4 situations -
Nuke7
29% -
0.67 -
67.2 -
0.98-
100% of 1 duels -
100% of 1 situations -
Mirage4
50% -
0.80 -
75.8 -
1.04-
50% of 14 duels -
50% of 2 situations -
Overpass4
25% -
0.78 -
76.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How lanponygG plays

Across 125 matches lanponygG averages K/R 0.73 and ADR 74.4; the rating across the 81 rated matches is 1.02. Biggest strength: Headshot rate at 64%, better than 99% of level 9 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 9 players. Averages 16.0 kills per match with 64% headshots. The strongest map is Dust 2 with a 59% win rate in 44 matches. In 31 of 81 matches the rating was 1.10 or higher (38%), in 34 it was below 0.90. In 80 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.04. Things go best in match 1 of the day (+189 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +189 ELO. Last 30 days: 40 matches, win rate 40%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.