laminee-

Kosovo
On FACEIT since 2023 235 matches tracked 56 matches in 30 days
ELO ▲ 235
2,146
30-day peak: 2,146
Rank EU
#169,007
Kosovo #1,621 in Kosovo
Last updated:
Next update possible in 1h 10m

How does laminee- play?

Rating 0.95 (from 185 matches) K/R 0.70 ADR 76.6 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 185 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.96−0.07 · Ø 1.03 better than 25%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 15x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +304
= Stayed the same
Rating at 0.96
▼ Got worse
K/R −0.04, ADR −4.7, Win rate −7 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.69 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
45 matches · 47% win rate
On Inferno −19 ELO
20 matches · 65% win rate
On Sundays −16 ELO, win rate 40%

laminee- loses the most ELO on Dust 2: −19 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Ancient
  2. Longest win streak: 6 wins in a row · Anubis
  3. Reached level 10 · Mirage
  4. Recorded match no. 100 · Mirage
  5. Most kills in a match: 46 · Dust 2

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
49% better than 38%
0.70 better than 31%
76.9 better than 31%
0.94 better than 22%
58% of 188 duels better than 85%
32% of 38 situations better than 32%
Dust 245
47% better than 34%
0.63 better than 9%
70.5 better than 8%
0.86 better than 6%
43% of 121 duels better than 11%
29% of 21 situations better than 25%
Anubis39
59% better than 72%
0.71 better than 36%
79.2 better than 40%
0.96 better than 27%
52% of 99 duels better than 55%
29% of 17 situations better than 25%
Ancient35
49% better than 47%
0.79 better than 74%
84.4 better than 68%
1.07 better than 66%
56% of 108 duels better than 78%
42% of 26 situations better than 63%
Inferno20
65% better than 84%
0.72 better than 38%
76.0 better than 23%
1.00 better than 34%
59% of 58 duels better than 83%
33% of 9 situations better than 30%
Nuke15
27% better than 1%
0.63 better than 6%
73.9 better than 19%
0.85-
42% of 24 duels better than 8%
56% of 9 situations better than 90%
Overpass6
33% -
0.69 -
71.5 -
1.04-
17% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How laminee- plays

Across 235 matches laminee- averages K/R 0.70 and ADR 76.6; the rating across the 185 rated matches is 0.95. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 49 of 185 matches the rating was 1.10 or higher (26%), in 84 it was below 0.90. In 150 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: November 2026 at 1.10. laminee- loses the most ELO on Dust 2 (−19 ELO, win rate 47%). Things go best on Ancient (+82 ELO, win rate 49%). Match no. 2 of the day goes best: 62% win rate, +59 ELO. Improved over the last three months: Headshots +4 pp, ELO +304. Got weaker: K/R −0.04, ADR −4.7, Win rate −7 pp. Unchanged in recent months: Rating at 0.96. Last 30 days: 56 matches, win rate 57%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.