lamathedog

USA
On FACEIT since 2024 181 matches tracked 34 matches in 30 days
Last updated:

How does lamathedog play?

Rating 0.99 (from 111 matches) K/R 0.72 ADR 75.6 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 111 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Weakness
The first duels of the round

lamathedog wins 46 of 100 opening duels. 5 percentage points below the level 10 average (51%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive

Averages 2.0 kills per match as the last one alive. 0.4 above the level 10 average (1.6).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?

57 of 100 kills by lamathedog are headshots. 6 percentage points above the level 10 average (51%).

Headshot rate 57%+6 pp better than 85%
AWP share of kills 9%−2 pp better than 50%
K/D 0.99−0.05 better than 31%
Pistol kills per match 3.0
Knife kills 6 in 177 matches

Impact

Average
Damage and big rounds

lamathedog gets exactly 3 kills in 3.5 of 100 rounds. 0.6 percentage points below the level 10 average (4.1%).

2K rounds 13.4%0.0 pp on par
3K rounds 3.5%−0.6 pp better than 23%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 19x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

26 of 100 nades by lamathedog deal damage or blind an enemy. 9 percentage points below the level 10 average (35%).

Utility hit rate 26%−9 pp better than 4%
Utility damage per round 2.7−1.4 better than 12%
Enemies flashed per round 0.23−0.07 better than 31%
Deaths per round 73%+2 pp better than 29%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 74.5
▼ Got worse
Rating −0.29, Headshots −2 pp, Win rate −9 pp, ELO −331

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.74). 0.03 below the level 10 average (0.74).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −37 ELO
47 matches · 36% win rate
On Dust 2 −22 ELO
47 matches · 53% win rate
Between 18:00 and 24:00 −33 ELO, win rate 39%
On Saturdays +2 ELO, win rate 37%

lamathedog loses the most ELO on Mirage: −37 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Mirage
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
53% better than 53%
0.73 better than 44%
75.1 better than 20%
1.01 better than 40%
48% of 175 duels better than 31%
33% of 18 situations better than 36%
Mirage47
36% better than 5%
0.71 better than 33%
74.6 better than 18%
0.98 better than 30%
48% of 164 duels better than 29%
35% of 37 situations better than 40%
Nuke34
53% better than 39%
0.77 better than 60%
78.2 better than 38%
1.03 better than 43%
41% of 114 duels better than 5%
13% of 16 situations better than 4%
Ancient20
70% better than 93%
0.70 better than 26%
75.5 better than 18%
0.98-
43% of 63 duels better than 11%
60% of 5 situations better than 92%
Anubis19
37% better than 7%
0.70 better than 27%
74.9 better than 17%
0.92-
49% of 89 duels better than 33%
50% of 10 situations better than 79%
Cache8
38% -
0.69 -
77.9 -
0.91-
54% of 26 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lamathedog plays

Across 177 matches lamathedog averages K/R 0.72 and ADR 75.6; the rating across the 111 rated matches is 0.99. Biggest strength: Headshot rate at 57%, better than 85% of level 10 players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 players. Averages 16.1 kills per match with 57% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 38 of 111 matches the rating was 1.10 or higher (34%), in 51 it was below 0.90. In 104 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: July 2026 at 1.27. lamathedog loses the most ELO on Mirage (−37 ELO, win rate 36%). Things go best on Nuke (+24 ELO, win rate 53%). Match no. 2 of the day goes best: 59% win rate, +3 ELO. Got weaker: Rating −0.29, Headshots −2 pp, Win rate −9 pp, ELO −331. Unchanged in recent months: K/R at 0.71, ADR at 74.5. Last 30 days: 34 matches, win rate 35%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.