lakkke

Sweden
On FACEIT since 2015 72 matches tracked 23 matches in 30 days
Last updated:

How does lakkke play?

Rating 1.17 K/R 0.83 ADR 90.4 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 72 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 6% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 15%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.22+0.19 · Ø 1.03 better than 92%
Pistol kills per match 3.4
Knife kills 1 in 72 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 21x 4K, 2 aces in 72 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 80%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 62%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, Rating +0.18, ADR +15.2, First kills +2 pp
= Stayed the same
Headshots at 42%, ELO at 2,060
▼ Got worse
Win rate −6 pp, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 1.07. Last 3 months: 0.91 (at the start 0.77). Well above the average (0.74).

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
26 matches · 50% win rate

lakkke loses the most ELO on Mirage: −23 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Nuke
  2. Reached level 10 · Cache
  3. Highest rating in a match: 2.35 · Ancient
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
50% better than 46%
0.83 better than 86%
91.4 better than 90%
1.16 better than 85%
63% of 129 duels better than 96%
40% of 15 situations better than 56%
Nuke11
73% -
0.90 -
93.6 -
1.29-
61% of 54 duels -
13% of 8 situations -
Ancient9
67% -
0.85 -
89.0 -
1.22-
54% of 37 duels -
44% of 9 situations -
Inferno9
78% -
0.75 -
81.7 -
1.08-
52% of 23 duels -
50% of 4 situations -
Anubis8
75% -
0.86 -
94.2 -
1.16-
59% of 34 duels -
67% of 3 situations -
Dust 26
33% -
0.80 -
95.1 -
1.13-
63% of 27 duels -
40% of 5 situations -
Cache3
100% -
0.73 -
80.8 -
1.08-
45% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lakkke plays

Across 72 matches lakkke averages K/R 0.83, ADR 90.4 and a rating of 1.17. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 42% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 38 of 72 matches the rating was 1.10 or higher (53%), in 14 it was below 0.90. In 72 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.50. lakkke loses the most ELO on Mirage (−23 ELO, win rate 50%). Things go best from match 5 of the day (−23 ELO, win rate 68%). From match no. 5 of the day on, things go best: 68% win rate, −23 ELO. Improved over the last three months: K/R +0.14, Rating +0.18, ADR +15.2, First kills +2 pp. Got weaker: Win rate −6 pp, Clutch 1v1 −7 pp. Unchanged in recent months: Headshots at 42%, ELO at 2,060. Last 30 days: 23 matches, win rate 65%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.