lakes

Sweden
On FACEIT since 2022 284 matches tracked 69 matches in 30 days
ELO ▲ 40
3,358
30-day peak: 3,449
Rank EU ▼ 427 places
#1,736 #62 in SE
30 days · before #1,309 · best #1,309
Last updated:

How does lakes play?

Rating 0.94 (from 69 matches) K/R 0.68 ADR 74.1 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13% on level 10
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (223 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4.0 pp better than 7%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 87%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 4%−7 pp better than 24%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.7
Knife kills 2 in 284 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.7%−0.6 pp better than 30%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 34x 4K, 1 ace in 223 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 3.7−0.4 better than 40%
Enemies flashed per round 0.12−0.18 better than 7%
Rounds with a death 70%−1.0 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 74.6, Headshots at 60%, Win rate at 52%, ELO at 3,418
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months: 0.69 (at the start 0.65).

Patterns

From the last 284 matches, each row based on 20+ matches.

Where does the ELO go?

On Nuke −114 ELO
24 matches · 50% wins
In match 2 of the day −33 ELO
53 matches · 47% wins
In match 4 of the day −2 ELO
36 matches · 42% wins

lakes loses the most ELO on Nuke: −114 ELO, 50% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
54% better than 58%
0.67 better than 18%
73.9 better than 17%
0.88 better than 7%
45% of 406 duels better than 17%
42% of 92 situations better than 61%
Ancient77
55% better than 58%
0.69 better than 22%
75.1 better than 17%
1.07 better than 62%
48% of 268 duels better than 32%
47% of 45 situations better than 77%
Nuke24
50% better than 30%
0.65 better than 11%
71.3 better than 9%
0.83–
46% of 85 duels better than 18%
38% of 16 situations better than 47%
Inferno21
52% better than 38%
0.70 better than 28%
74.2 better than 16%
0.97–
61% of 62 duels better than 87%
38% of 8 situations better than 46%
Dust 216
56% better than 64%
0.66 better than 14%
72.2 better than 11%
0.60–
43% of 47 duels better than 12%
67% of 6 situations better than 97%
Anubis13
38% –
0.68 –
78.4 –
1.06–
68% of 44 duels –
60% of 5 situations –
Cache7
14% –
0.70 –
74.0 –
-
52% of 21 duels –
75% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How lakes plays

Across 284 matches lakes averages K/R 0.68 and ADR 74.1; the rating across the 69 rated matches is 0.94. Biggest strength: Headshot rate at 60%. That is better than 93% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 14.8 kills per match, 60% of them headshots. The strongest map is Dust 2 with a 56% win rate in 16 matches. In 21 of 69 matches the rating was 1.10 or higher (30%), in 33 it was below 0.90. In 223 matches with detailed stats: 34 4Ks and 1 aces. Best month by rating: October 2026 at 0.95. lakes loses the most ELO on Nuke (−114 ELO, win rate 50%). Things go best on Ancient (+232 ELO, win rate 55%). Improved over the last three months: K/R +0.04. Unchanged in recent months: ADR at 74.6, Headshots at 60%, Win rate at 52%, ELO at 3,418. Last 30 days: 69 matches, win rate 49%, ELO balance +42.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.