lakers132

Tajikistan
On FACEIT since 2022 176 matches tracked 61 matches in 30 days
Last updated:

How does lakers132 play?

Rating 1.16 K/R 0.84 ADR 89.8 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 176 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
AWPerMulti-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

Level 9

Compared with 1,479 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 55%+5 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.00).

Headshot rate 41%−7 pp · Ø 48% better than 13%
AWP share of kills 46%+35 pp · Ø 11% better than 99%
K/D 1.14+0.14 · Ø 1.00 better than 89%
Pistol kills per match 3.0
Knife kills 2 in 176 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (3.9%).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 88%
3K rounds 5.8%+1.9 pp · Ø 3.9% better than 97%
MVPs per match 2.7+0.5 · Ø 2.2 better than 90%
4Ks and aces 25x 4K, 6 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 19%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, Rating at 1.16, ADR at 88.8, Headshots at 41%
▼ Got worse
Win rate −12 pp, ELO −59

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.72).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −3 ELO
21 matches · 52% win rate
On Ancient −1 ELO
31 matches · 39% win rate
Between 18:00 and 24:00 −91 ELO, win rate 44%

lakers132 loses the most ELO on Anubis: −3 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 3.15 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
63% better than 87%
0.89 better than 97%
94.9 better than 97%
1.23 better than 96%
65% of 367 duels better than 98%
48% of 48 situations better than 75%
Ancient31
39% better than 13%
0.78 better than 76%
85.5 better than 78%
1.02 better than 55%
58% of 234 duels better than 88%
12% of 17 situations better than 5%
Mirage29
34% better than 7%
0.79 better than 78%
84.6 better than 73%
1.10 better than 77%
49% of 162 duels better than 39%
50% of 14 situations better than 81%
Anubis21
52% better than 48%
0.97 better than 99%
100.6 better than 99%
1.36 better than 99%
58% of 162 duels better than 84%
53% of 19 situations better than 83%
Inferno14
57% -
0.69 -
77.8 -
0.99-
47% of 78 duels -
40% of 5 situations -
Cache10
40% -
0.85 -
84.7 -
1.19-
57% of 51 duels -
20% of 5 situations -
Nuke5
20% -
0.68 -
76.5 -
0.90-
45% of 44 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lakers132 plays

Across 176 matches lakers132 averages K/R 0.84, ADR 89.8 and a rating of 1.16. Biggest strength: Rounds with first kill at 16%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 9 players. Averages 18.4 kills per match with 41% headshots. The strongest map is Dust 2 with a 63% win rate in 64 matches. In 96 of 176 matches the rating was 1.10 or higher (55%), in 48 it was below 0.90. In 92 matches with detailed stats: 25 4Ks and 6 aces. Best month by rating: October 2026 at 1.20. lakers132 loses the most ELO on Anubis (−3 ELO, win rate 52%). Things go best from match 5 of the day (+51 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +51 ELO. Got weaker: Win rate −12 pp, ELO −59. Unchanged in recent months: K/R at 0.85, Rating at 1.16, ADR at 88.8, Headshots at 41%. Last 30 days: 61 matches, win rate 44%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.