lakers

USA
On FACEIT since 2015 100 matches tracked 64 matches in 30 days
Last updated:

How does lakers play?

Rating 1.08 K/R 0.76 ADR 80.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 100 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (50%).

Headshot rate 33%−17 pp · Ø 50% better than 1%
AWP share of kills 44%+33 pp · Ø 11% better than 99%
K/D 1.11+0.08 · Ø 1.03 better than 74%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 27%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 15x 4K, 0 aces in 82 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.6 · Ø 4.2 better than 34%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 24%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp, ELO +245
= Stayed the same
K/R at 0.75, Rating at 1.07, ADR at 79.5
▼ Got worse
Headshots −3 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −23 ELO
20 matches · 55% win rate
In match 1 of the day −14 ELO
27 matches · 44% win rate

lakers loses the most ELO on Inferno: −23 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 37 · Ancient
  4. Highest rating in a match: 2.68 · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
64% better than 89%
0.79 better than 72%
83.9 better than 65%
1.10 better than 72%
65% of 153 duels better than 98%
28% of 18 situations better than 19%
Dust 220
75% better than 99%
0.75 better than 54%
81.9 better than 56%
1.09 better than 67%
54% of 93 duels better than 64%
50% of 14 situations better than 81%
Inferno20
55% better than 47%
0.73 better than 45%
74.0 better than 17%
1.06 better than 56%
58% of 77 duels better than 76%
46% of 13 situations better than 70%
Cache12
50% -
0.78 -
78.4 -
1.08-
58% of 57 duels -
38% of 8 situations -
Ancient11
18% -
0.76 -
82.0 -
1.08-
43% of 44 duels -
60% of 5 situations -
Anubis4
50% -
0.56 -
66.7 -
0.81-
30% of 10 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lakers plays

Across 100 matches lakers averages K/R 0.76, ADR 80.0 and a rating of 1.08. Biggest strength: Opening duels won at 58%, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 33%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 33% headshots. The strongest map is Dust 2 with a 75% win rate in 20 matches. In 46 of 100 matches the rating was 1.10 or higher (46%), in 32 it was below 0.90. In 82 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: November 2026 at 1.14. lakers loses the most ELO on Inferno (−23 ELO, win rate 55%). Things go best on Mirage (+15 ELO, win rate 64%). From match no. 5 of the day on, things go best: 67% win rate, +15 ELO. Improved over the last three months: Win rate +11 pp, ELO +245. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.07, ADR at 79.5. Last 30 days: 64 matches, win rate 59%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.