labubu616

USA
On FACEIT since 2025 131 matches tracked
Last updated:

How does labubu616 play?

Rating 1.21 K/R 0.86 ADR 95.0 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 131 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 33% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Deals serious damage
More damage per round than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,750-2,999 ELO

Compared with 11,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.05).

Headshot rate 57%+6 pp · Ø 51% better than 81%
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 1.26+0.21 · Ø 1.05 better than 92%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.6%+2.1 pp · Ø 13.5% better than 87%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 22x 4K, 0 aces in 95 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.0).

Utility hit rate 41%+7 pp · Ø 34% better than 90%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 92%
Enemies flashed per round 0.32+0.01 · Ø 0.31 better than 55%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +5 pp, ELO +314
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.23, ADR −15.5, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.98. Last 3 months: 0.81 (at the start 0.98). Clearly above the average (0.75).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −5 ELO
24 matches · 50% win rate
On Ancient −1 ELO
21 matches · 67% win rate
Between 6:00 and 12:00 +25 ELO, win rate 52%
On Tuesdays ±0 ELO, win rate 52%

labubu616 loses the most ELO in match 3 of the day: −5 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.29 · Ancient
  2. Longest win streak: 7 wins in a row · Nuke
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
60% better than 78%
0.82 better than 78%
91.7 better than 89%
1.16 better than 81%
53% of 184 duels better than 56%
39% of 18 situations better than 52%
Anubis26
81% better than 99%
0.93 better than 98%
100.7 better than 99%
1.32 better than 97%
56% of 119 duels better than 70%
40% of 15 situations better than 53%
Ancient21
67% better than 88%
0.99 better than 99%
110.5 better than 99%
1.40 better than 99%
62% of 90 duels better than 93%
46% of 13 situations better than 70%
Dust 217
35% better than 4%
0.72 better than 34%
83.9 better than 61%
1.03 better than 39%
50% of 68 duels better than 37%
30% of 10 situations better than 26%
Nuke11
64% -
0.84 -
90.1 -
1.19-
55% of 47 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How labubu616 plays

Across 131 matches labubu616 averages K/R 0.86, ADR 95.0 and a rating of 1.21. Biggest strength: Damage per round (ADR) at 95.0, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 57% headshots. The strongest map is Anubis with a 81% win rate in 26 matches. In 78 of 131 matches the rating was 1.10 or higher (60%), in 30 it was below 0.90. In 95 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: July 2026 at 1.38. labubu616 loses the most ELO in match 3 of the day (−5 ELO, win rate 50%). Things go best from match 5 of the day (+50 ELO, win rate 75%). From match no. 5 of the day on, things go best: 75% win rate, +50 ELO. Improved over the last three months: Headshots +5 pp, ELO +314. Got weaker: K/R −0.17, Rating −0.23, ADR −15.5, Win rate −14 pp. Last 30 days: 5 matches, win rate 80%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.