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lRepee

Poland
On FACEIT since 2017 106 matches tracked 55 matches in 30 days
Last updated:

How does lRepee play?

Rating 0.99 K/R 0.73 ADR 79.5 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 106 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 6 about average weaker than most
Level 6

Compared with 1,304 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 83%
Opening duels won 48%−1 pp · Ø 49% better than 38%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 83%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.95−0.01 · Ø 0.96 better than 39%
Pistol kills per match 2.5
Knife kills 2 in 106 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.1).

2K rounds 12.4%−0.4 pp · Ø 12.8% better than 35%
3K rounds 4.6%+0.9 pp · Ø 3.7% better than 83%
MVPs per match 2.5+0.4 · Ø 2.1 better than 85%
4Ks and aces 18x 4K, 4 aces in 106 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.9−1.0 · Ø 3.9 better than 25%
Enemies flashed per round 0.05−0.20 · Ø 0.25 better than 3%
Deaths per round 76%+3 pp · Ø 73% better than 16%

Progress

One value per month, dashed line is the level 6 average
Whether lRepee is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 97 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.71
AugSepOctNov

Best month: August 2026 with 0.81.

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −64 ELO
33 matches · 48% win rate

lRepee loses the most ELO on Mirage: −64 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 4 wins in a row · Dust 2
  3. Highest rating in a match: 2.09 · Mirage

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
61% better than 86%
0.73 better than 60%
78.6 better than 48%
0.98 right on the average
47% of 186 duels better than 33%
64% of 22 situations better than 96%
Mirage33
48% better than 45%
0.71 better than 45%
76.8 better than 37%
0.98 better than 44%
49% of 180 duels better than 46%
50% of 16 situations better than 83%
Nuke15
53% right on the average
0.80 better than 76%
83.6 better than 65%
1.09 better than 70%
47% of 112 duels better than 30%
40% of 10 situations better than 54%
Anubis8
50% -
0.62 -
68.8 -
0.87-
37% of 43 duels -
67% of 6 situations -
Cache8
50% -
0.72 -
85.2 -
0.96-
49% of 39 duels -
67% of 3 situations -
Dust 26
67% -
0.74 -
89.2 -
1.05-
55% of 31 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lRepee plays

Across 106 matches lRepee averages K/R 0.73, ADR 79.5 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 16% of level 6 players. Averages 16.6 kills per match with 51% headshots. The strongest map is Ancient with a 61% win rate in 33 matches. In 41 of 106 matches the rating was 1.10 or higher (39%), in 41 it was below 0.90. In 106 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.15. lRepee loses the most ELO on Mirage (−64 ELO, win rate 48%). Things go best on Ancient (+184 ELO, win rate 61%). Last 30 days: 55 matches, win rate 53%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.