lEfTasyl

Lithuania
161 matches tracked 11 matches in 30 days
Last updated:

How does lEfTasyl play?

Rating 1.00 (from 129 matches) K/R 0.72 ADR 81.5 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 129 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Level 8

Compared with 1,282 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 19%+8 pp · Ø 11% better than 87%
K/D 0.97−0.02 · Ø 0.99 better than 40%
Pistol kills per match 2.8
Knife kills 9 in 161 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.0%).

2K rounds 14.7%+1.7 pp · Ø 13.0% better than 85%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 20x 4K, 5 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 75%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.260.00 · Ø 0.26 right on the average
Deaths per round 75%+2 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.07, Rating +0.08, ADR +8.1, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −9 pp, ELO −77

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.78 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −57 ELO
37 matches · 43% win rate
From match 5 of the day ±0 ELO
31 matches · 39% win rate
On Saturdays −38 ELO, win rate 33%

lEfTasyl loses the most ELO on Mirage: −57 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
47% better than 37%
0.73 better than 54%
82.8 better than 67%
1.03 better than 59%
44% of 209 duels better than 16%
25% of 12 situations better than 19%
Mirage37
43% better than 26%
0.75 better than 62%
83.1 better than 68%
1.02 better than 55%
46% of 232 duels better than 26%
25% of 12 situations better than 18%
Anubis30
57% better than 66%
0.74 better than 58%
81.6 better than 60%
1.01 better than 54%
51% of 152 duels right on the average
26% of 27 situations better than 23%
Ancient27
44% better than 26%
0.69 better than 33%
78.7 better than 42%
0.92 better than 22%
44% of 108 duels better than 18%
13% of 8 situations better than 5%
Inferno11
73% -
0.79 -
88.2 -
1.13-
60% of 65 duels -
0% of 3 situations -
Nuke10
40% -
0.57 -
69.8 -
0.81-
44% of 34 duels -
33% of 3 situations -
Cache3
0% -
0.56 -
75.8 -
0.82-
52% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lEfTasyl plays

Across 161 matches lEfTasyl averages K/R 0.72 and ADR 81.5; the rating across the 129 rated matches is 1.00. Biggest strength: Rounds with first kill at 15%, better than 97% of level 8 players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 8 players. Averages 15.9 kills per match with 53% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 41 of 129 matches the rating was 1.10 or higher (32%), in 52 it was below 0.90. In 88 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. lEfTasyl loses the most ELO on Mirage (−57 ELO, win rate 43%). Things go best in match 2 of the day (+143 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +143 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +8.1, Win rate +3 pp. Got weaker: Headshots −9 pp, ELO −77. Last 30 days: 11 matches, win rate 73%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.