lB0SSl

Jordan
On FACEIT since 2019 121 matches tracked 37 matches in 30 days
Last updated:

How does lB0SSl play?

Rating 0.99 K/R 0.72 ADR 83.4 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 64%
Opening duels won 54%+3 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 55%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 72%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 0.97−0.05 · Ø 1.02 better than 31%
Pistol kills per match 3.8
Zeus kills2 in 121 matches
Knife kills 4 in 121 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 3.4%−0.6 pp · Ø 4.0% better than 24%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.30).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.9+2.7 · Ø 4.2 better than 94%
Enemies flashed per round 0.53+0.23 · Ø 0.30 better than 94%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +129
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.10, Rating −0.10, ADR −7.9, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.69 (at the start 0.79). Slightly below the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
29 matches · 38% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 25%
On Mondays ±0 ELO, win rate 23%

lB0SSl loses the most ELO on Dust 2: −8 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
37% better than 7%
0.75 better than 56%
86.6 better than 78%
1.01 better than 45%
56% of 206 duels better than 79%
39% of 23 situations better than 54%
Dust 229
38% better than 10%
0.73 right on the average
86.2 better than 78%
1.01 better than 45%
58% of 139 duels better than 86%
35% of 20 situations better than 42%
Anubis18
39% better than 13%
0.69 better than 24%
79.6 better than 44%
0.97 better than 29%
52% of 87 duels better than 53%
11% of 9 situations better than 3%
Ancient15
27% better than 2%
0.69 better than 27%
75.6 better than 24%
0.94 better than 23%
56% of 61 duels better than 78%
40% of 10 situations better than 57%
Inferno11
36% -
0.78 -
91.2 -
1.07-
63% of 46 duels -
75% of 8 situations -
Cache6
17% -
0.61 -
75.8 -
0.83-
34% of 32 duels -
33% of 3 situations -
Nuke4
75% -
0.62 -
69.9 -
0.86-
36% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How lB0SSl plays

Across 121 matches lB0SSl averages K/R 0.72, ADR 83.4 and a rating of 0.99. Biggest strength: Utility damage per round at 6.9, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Anubis with a 39% win rate in 18 matches. In 39 of 121 matches the rating was 1.10 or higher (32%), in 50 it was below 0.90. In 89 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. lB0SSl loses the most ELO on Dust 2 (−8 ELO, win rate 38%). Things go best on Mirage (+19 ELO, win rate 37%). Improved over the last three months: ELO +129. Got weaker: K/R −0.10, Rating −0.10, ADR −7.9, Win rate −6 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 37 matches, win rate 38%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.