l7l7l7l7l

Australia
On FACEIT since 2023 150 matches tracked 11 matches in 30 days
Last updated:

How does l7l7l7l7l play?

Rating 1.09 K/R 0.79 ADR 85.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 19% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 3.4
Knife kills 1 in 150 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 79%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 15x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.3).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether l7l7l7l7l is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 15 matches from the last 3 months and 135 before.

Kills per round (K/R)

0.78
JulAugSepOctNov

Best month: July 2026 with 0.79.

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
21 matches · 33% win rate

l7l7l7l7l loses the most ELO in match 4 of the day: ±0 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.47 · Mirage
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 66%
0.79 better than 74%
85.9 better than 76%
1.08 better than 69%
57% of 275 duels better than 82%
36% of 28 situations better than 45%
Dust 248
40% better than 15%
0.80 better than 78%
86.5 better than 79%
1.10 better than 73%
57% of 209 duels better than 81%
27% of 26 situations better than 20%
Ancient17
35% better than 7%
0.74 right on the average
81.1 better than 51%
1.00 better than 41%
51% of 71 duels right on the average
19% of 16 situations better than 9%
Anubis17
47% better than 36%
0.86 better than 92%
91.3 better than 91%
1.22 better than 93%
63% of 73 duels better than 96%
11% of 9 situations better than 3%
Cache9
56% -
0.77 -
86.3 -
1.09-
40% of 35 duels -
43% of 7 situations -
Nuke3
67% -
0.66 -
71.4 -
0.92-
53% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l7l7l7l7l plays

Across 150 matches l7l7l7l7l averages K/R 0.79, ADR 85.9 and a rating of 1.09. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Mirage with a 55% win rate in 55 matches. In 71 of 150 matches the rating was 1.10 or higher (47%), in 52 it was below 0.90. In 91 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.10. l7l7l7l7l loses the most ELO in match 4 of the day (±0 ELO, win rate 33%). Things go best on Mirage (+76 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +5 ELO. Last 30 days: 11 matches, win rate 45%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.