l4vlessness

South Korea
On FACEIT since 2019 307 matches tracked 96 matches in 30 days
ELO ▲ 139
3,004
30-day peak: 3,125
Rank EU ▼ 1,740 places
#9,205
South Korea #180 in South Korea
30 days · prev. #7,465 · best #6,049
Last updated:

How does l4vlessness play?

Rating 1.08 (from 305 matches) K/R 0.78 ADR 82.1 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 305 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

3,000-3,499 ELO

Compared with 7,703 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 49%−3 pp · Ø 52% better than 22%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (53%).

Headshot rate 68%+15 pp · Ø 53% better than 99%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.08+0.03 · Ø 1.05 better than 51%
Pistol kills per match 3.4
Knife kills 1 in 307 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 47%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 50%
MVPs per match 2.3−0.1 · Ø 2.4 better than 36%
4Ks and aces 61x 4K, 4 aces in 253 matches

Utility and deaths

Weakness
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 12%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 18%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.07, ADR +4.8, ELO +158
= Stayed the same
K/R at 0.79
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.76). Slightly above the average (0.75).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
51 matches · 49% win rate
On Mirage −28 ELO
112 matches · 51% win rate
Between 0:00 and 6:00 −21 ELO, win rate 42%
On Sundays −2 ELO, win rate 45%

l4vlessness loses the most ELO on Anubis: −60 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.04 · Dust 2
  4. Most kills in a match: 39 · Anubis

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
51% better than 34%
0.76 right on the average
82.3 better than 51%
1.05 better than 45%
47% of 454 duels better than 20%
46% of 59 situations better than 72%
Dust 287
56% better than 54%
0.78 better than 61%
81.8 better than 49%
1.08 better than 52%
57% of 329 duels better than 72%
36% of 42 situations better than 41%
Anubis51
49% better than 29%
0.81 better than 75%
84.2 better than 64%
1.15 better than 77%
51% of 196 duels better than 42%
52% of 29 situations better than 83%
Ancient23
48% better than 27%
0.70 better than 23%
77.2 better than 24%
0.97 better than 21%
45% of 104 duels better than 12%
50% of 16 situations better than 79%
Nuke23
61% better than 65%
0.82 better than 73%
83.2 better than 54%
1.11 better than 59%
56% of 79 duels better than 64%
69% of 13 situations better than 97%
Cache8
50% -
0.84 -
83.7 -
1.17-
49% of 37 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l4vlessness plays

Across 307 matches l4vlessness averages K/R 0.78 and ADR 82.1; the rating across the 305 rated matches is 1.08. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 68% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 136 of 305 matches the rating was 1.10 or higher (45%), in 99 it was below 0.90. In 253 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. l4vlessness loses the most ELO on Anubis (−60 ELO, win rate 49%). Things go best on Dust 2 (+149 ELO, win rate 56%). From match no. 5 of the day on, things go best: 61% win rate, +89 ELO. Improved over the last three months: Rating +0.07, ADR +4.8, ELO +158. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.79. Last 30 days: 96 matches, win rate 55%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.