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l4uv666

Russia
On FACEIT since 2017 485 matches tracked 124 matches in 30 days
ELO ▲ 509
4,206
30-day peak: 4,296
Rank EU ▲ 201 places
#102
Russia #35 in Russia
30 days · prev. #303 · best #75
Last updated:
Next update possible in 7m 47s

How does l4uv666 play?

Rating 1.17 K/R 0.83 ADR 88.7 from 485 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 485 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 12%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (387 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 57%+3 pp · Ø 54% better than 71%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 44%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 46%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 79%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (54%).

Headshot rate 45%−9 pp · Ø 54% better than 13%
AWP share of kills 23%+10 pp · Ø 13% better than 81%
K/D 1.21+0.11 · Ø 1.10 better than 69%
Pistol kills per match 3.1
Knife kills 13 in 485 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so slightly above the average (14.3%).

2K rounds 15.2%+0.9 pp · Ø 14.3% better than 67%
3K rounds 4.7%+0.2 pp · Ø 4.5% better than 50%
MVPs per match 2.7+0.2 · Ø 2.5 better than 60%
4Ks and aces 77x 4K, 13 aces in 387 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 45%+11 pp · Ø 34% better than 98%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 75%
Enemies flashed per round 0.51+0.18 · Ø 0.33 better than 91%
Deaths per round 68%−3 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +1,072
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.06, Rating −0.07, ADR −5.9, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.81 (at the start 0.87). Slightly above the average (0.78).

Patterns

From the last 485 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Fridays +93 ELO, win rate 49%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 2.67 · Anubis
  3. Recorded match no. 250 · Nuke
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 485 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage215
57% right on the average
0.84 better than 69%
89.1 better than 67%
1.19 better than 71%
57% of 990 duels better than 65%
37% of 111 situations better than 43%
Dust 2108
56% better than 43%
0.83 better than 67%
89.6 better than 70%
1.18 better than 66%
61% of 497 duels better than 81%
43% of 70 situations better than 57%
Ancient66
65% better than 76%
0.82 better than 63%
89.6 better than 71%
1.15 better than 62%
57% of 292 duels better than 67%
36% of 45 situations better than 44%
Anubis54
54% better than 41%
0.83 better than 68%
89.3 better than 74%
1.17 better than 67%
54% of 268 duels right on the average
33% of 46 situations better than 37%
Inferno16
38% better than 9%
0.72 better than 34%
78.2 better than 28%
0.97 better than 20%
48% of 75 duels better than 25%
33% of 15 situations better than 39%
Nuke16
44% better than 9%
0.78 better than 39%
86.2 better than 53%
1.08 better than 33%
51% of 72 duels better than 30%
43% of 7 situations better than 58%
Cache9
44% -
0.75 -
81.9 -
1.03-
45% of 47 duels -
86% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l4uv666 plays

Across 485 matches l4uv666 averages K/R 0.83, ADR 88.7 and a rating of 1.17. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 45%, better than only 13% of level 10 · 3,500+ ELO players. Averages 18.2 kills per match with 45% headshots. The strongest map is Ancient with a 65% win rate in 66 matches. In 267 of 485 matches the rating was 1.10 or higher (55%), in 110 it was below 0.90. In 387 matches with detailed stats: 77 4Ks and 13 aces. Best month by rating: June 2026 at 1.27. Things go best on Ancient (+497 ELO, win rate 65%). Match no. 3 of the day goes best: 63% win rate, +414 ELO. Improved over the last three months: ELO +1,072. Got weaker: K/R −0.06, Rating −0.07, ADR −5.9, Headshots −2 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 124 matches, win rate 58%, net ELO +426.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.