l2n9

Hungary
On FACEIT since 2016 136 matches tracked 28 matches in 30 days
ELO ▼ 71
2,058
30-day peak: 2,219
Rank EU
#218,558
Hungary #1,089 in Hungary
Last updated:
Next update possible in 1h 4m

How does l2n9 play?

Rating 0.99 (from 135 matches) K/R 0.71 ADR 75.5 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 135 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 26% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 34%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 0.98−0.05 · Ø 1.03 better than 31%
Pistol kills per match 2.4
Knife kills 1 in 136 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 53%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 16x 4K, 2 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

34% of nades dealing damage or blinding and so just below the average (35%).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 45%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +223
= Stayed the same
K/R at 0.71, Rating at 0.99, ADR at 74.9, Headshots at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −70 ELO
34 matches · 38% win rate
On Mirage −62 ELO
43 matches · 47% win rate
Between 12:00 and 18:00 −78 ELO, win rate 41%
On Sundays −27 ELO, win rate 36%

l2n9 loses the most ELO in match 1 of the day: −70 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Inferno
  2. Recorded match no. 100 · Inferno
  3. Reached level 10 · Ancient
  4. Longest win streak: 5 wins in a row · Anubis
  5. Most kills in a match: 31 · Mirage

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
47% better than 31%
0.77 better than 65%
79.3 better than 43%
1.05 better than 58%
55% of 190 duels better than 72%
42% of 26 situations better than 61%
Dust 230
30% better than 3%
0.64 better than 11%
69.6 better than 6%
0.86 better than 6%
41% of 122 duels better than 7%
27% of 26 situations better than 21%
Ancient20
70% better than 95%
0.71 better than 37%
75.9 better than 26%
1.05 better than 60%
46% of 63 duels better than 23%
17% of 6 situations better than 9%
Anubis18
44% better than 25%
0.71 better than 36%
77.0 better than 30%
0.97 better than 29%
47% of 95 duels better than 25%
29% of 7 situations better than 25%
Inferno13
54% -
0.72 -
77.2 -
1.03-
54% of 67 duels -
50% of 4 situations -
Cache6
33% -
0.64 -
68.1 -
0.88-
39% of 28 duels -
40% of 5 situations -
Nuke5
40% -
0.80 -
77.6 -
1.08-
53% of 15 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l2n9 plays

Across 136 matches l2n9 averages K/R 0.71 and ADR 75.5; the rating across the 135 rated matches is 0.99. Most room to improve: Damage per round (ADR) at 75.5, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 46% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 45 of 135 matches the rating was 1.10 or higher (33%), in 62 it was below 0.90. In 126 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.10. l2n9 loses the most ELO in match 1 of the day (−70 ELO, win rate 38%). Things go best on Ancient (+112 ELO, win rate 70%). Match no. 2 of the day goes best: 57% win rate, +19 ELO. Improved over the last three months: Win rate +8 pp, ELO +223. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 74.9, Headshots at 46%. Last 30 days: 28 matches, win rate 50%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.