l1mes-

EE
260 matches tracked 149 matches in 30 days
Last updated:

How does l1mes- play?

Rating 1.13 (from 210 matches) K/R 0.81 ADR 83.0 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 210 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.17+0.14 · Ø 1.03 better than 83%
Pistol kills per match 3.0
Knife kills 3 in 260 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 75%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 77%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 35x 4K, 4 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.31).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.08−0.23 · Ø 0.31 better than 2%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, ADR at 83.0
▼ Got worse
Headshots −6 pp, Win rate −8 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −29 ELO
69 matches · 49% win rate
In match 1 of the day +45 ELO
42 matches · 43% win rate
On Tuesdays +75 ELO, win rate 45%

l1mes- loses the most ELO on Dust 2: −29 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.11 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
53% better than 55%
0.81 better than 77%
85.1 better than 67%
1.12 better than 73%
60% of 241 duels better than 89%
26% of 35 situations better than 16%
Dust 269
49% better than 39%
0.79 better than 70%
84.1 better than 64%
1.10 better than 66%
62% of 236 duels better than 93%
26% of 34 situations better than 19%
Ancient50
58% better than 67%
0.82 better than 79%
80.8 better than 44%
1.14 better than 78%
51% of 164 duels better than 44%
30% of 27 situations better than 30%
Anubis45
51% better than 43%
0.77 better than 60%
79.5 better than 39%
1.13 better than 76%
52% of 128 duels right on the average
31% of 16 situations better than 31%
Cache15
40% -
0.86 -
88.0 -
1.27-
63% of 46 duels -
36% of 14 situations -
Overpass5
60% -
0.89 -
85.4 -
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-
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Compared with players on the same level who have at least 15 matches on the map.

How l1mes- plays

Across 260 matches l1mes- averages K/R 0.81 and ADR 83.0; the rating across the 210 rated matches is 1.13. Biggest strength: Headshot rate at 59%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 59% headshots. The strongest map is Ancient with a 58% win rate in 50 matches. In 107 of 210 matches the rating was 1.10 or higher (51%), in 48 it was below 0.90. In 210 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. l1mes- loses the most ELO on Dust 2 (−29 ELO, win rate 49%). Things go best on Mirage (+119 ELO, win rate 53%). Match no. 2 of the day goes best: 67% win rate. Got weaker: Headshots −6 pp, Win rate −8 pp. Unchanged in recent months: K/R at 0.81, ADR at 83.0. Last 30 days: 149 matches, win rate 49%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.