l1mar1o_0
How does l1mar1o_0 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).
Compared with 1,906 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.7).
Weapons and aim
Weakness40% headshots and so well below the average (48%).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10. Last 3 months: 0.93 (at the start 0.90). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 85.2. Last 3 months: 75.6 (at the start 72.6). Clearly below the average (80.6).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 37% (at the start 45%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 44% (at the start 53%). Well below the average (52%).
Best month: July 2026 with 2,043. Last 3 months: 1,831 (at the start 2,043).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 55%.
Patterns
From the last 100 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
l1mar1o_0 loses the most ELO on Mirage: −29 ELO, 42% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Highest rating in a match: 2.33 · Dust 2
- Most kills in a match: 36 · Dust 2
- Longest win streak: 4 wins in a row · Ancient
Maps in detail
from the last 100 matchesCompared with players on the same level who have at least 15 matches on the map.
How l1mar1o_0 plays
Across 100 matches l1mar1o_0 averages K/R 0.66, ADR 74.6 and a rating of 0.92. Biggest strength: Utility damage per round at 6.1, better than 88% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 14.9 kills per match with 40% headshots. The strongest map is Ancient with a 56% win rate in 18 matches. In 23 of 100 matches the rating was 1.10 or higher (23%), in 49 it was below 0.90. In 79 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. l1mar1o_0 loses the most ELO on Mirage (−29 ELO, win rate 42%). Things go best on Dust 2 (+24 ELO, win rate 54%). Match no. 2 of the day goes best: 57% win rate, +24 ELO. Got weaker: Headshots −8 pp, Win rate −9 pp, ELO −212. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 75.6. Last 30 days: 37 matches, win rate 35%, net ELO −103.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.