l1llpeep

Russia
On FACEIT since 2026 183 matches tracked 161 matches in 30 days
ELO ▲ 187
2,961
30-day peak: 3,117
Rank EU ▼ 105 places
#9,075 #3,161 in RU
30 days · before #8,970 · best #8,970
Last updated:

How does l1llpeep play?

Rating 1.26 K/R 0.92 ADR 98.2 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 10
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.55 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 183 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 18%+7 pp better than 99%
Opening duels won 56%+5 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+6 pp better than 86%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 14%+3 pp better than 69%
K/D 1.26+0.22 better than 95%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds
Rounds with 2K 16.4%+3.0 pp better than 96%
Rounds with 3K 6.4%+2.3 pp better than 97%
MVPs per match 3.2+0.8 better than 98%
4Ks and aces 61x 4K, 11 aces in 183 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 24%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.11−0.19 better than 5%
Rounds with a death 73%+2 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
Whether l1llpeep is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOct

Patterns

From the last 183 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Wednesdays +96 ELO, win rate 47%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 3.27 · Ancient

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
60% better than 81%
0.92 better than 97%
98.0 better than 97%
1.26 better than 95%
56% of 652 duels better than 75%
41% of 46 situations better than 59%
Ancient34
65% better than 85%
1.01 better than 99%
107.7 better than 99%
1.39 better than 99%
62% of 236 duels better than 95%
43% of 7 situations better than 62%
Nuke19
63% better than 70%
0.88 better than 89%
97.8 better than 96%
1.25 better than 91%
55% of 121 duels better than 65%
38% of 8 situations level
Dust 215
33% better than 4%
0.84 better than 88%
91.9 better than 91%
1.17 better than 86%
50% of 84 duels better than 41%
64% of 11 situations better than 96%
Anubis9
56% -
0.80 -
82.8 -
1.07-
43% of 74 duels -
50% of 2 situations -
Cache7
71% -
0.90 -
91.9 -
1.26-
56% of 48 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l1llpeep plays

Across 183 matches l1llpeep averages K/R 0.92, ADR 98.2 and a rating of 1.26. Biggest strength: Damage per round (ADR) at 98.2. That is better than 99% of players on level 10. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 10. On average 19.3 kills per match, 50% of them headshots. The strongest map is Ancient with a 65% win rate in 34 matches. In 112 of 183 matches the rating was 1.10 or higher (61%), in 44 it was below 0.90. In 183 matches with detailed stats: 61 4Ks and 11 aces. Things go best on Mirage (+131 ELO, win rate 60%). Last 30 days: 161 matches, win rate 55%, ELO balance +53.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.