l1ghtskin

Kosovo
On FACEIT since 2019 171 matches tracked 19 matches in 30 days
ELO ▼ 29
2,082
30-day peak: 2,111
Rank EU
#202,605
Kosovo #1,902 in Kosovo
Last updated:

How does l1ghtskin play?

Rating 0.93 K/R 0.70 ADR 76.3 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 171 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 10% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Weakness
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 0.89−0.14 · Ø 1.03 better than 8%
Pistol kills per match 2.9
Knife kills 11 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 17x 4K, 2 aces in 109 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 3.1−1.2 · Ø 4.3 better than 23%
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 20%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.7, Win rate +6 pp
= Stayed the same
ELO at 2,082
▼ Got worse
Headshots −5 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
28 matches · 57% win rate
On Inferno −25 ELO
23 matches · 35% win rate
On Fridays −50 ELO, win rate 40%

l1ghtskin loses the most ELO on Ancient: −25 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 100 · Ancient
  4. Highest rating in a match: 2.10 · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
47% better than 34%
0.69 better than 30%
75.0 better than 22%
0.92 better than 17%
50% of 414 duels better than 46%
27% of 26 situations better than 23%
Mirage40
58% better than 76%
0.68 better than 22%
76.2 better than 28%
0.90 better than 11%
52% of 256 duels better than 55%
62% of 13 situations better than 96%
Ancient28
57% better than 68%
0.68 better than 22%
75.6 better than 23%
0.90 better than 12%
41% of 191 duels better than 5%
0% of 5 situations better than 1%
Inferno23
35% better than 7%
0.71 better than 32%
76.5 better than 27%
0.95 better than 18%
45% of 138 duels better than 13%
55% of 11 situations better than 83%
Anubis13
54% -
0.69 -
78.5 -
0.93-
45% of 94 duels -
25% of 4 situations -
Vertigo4
100% -
0.93 -
93.5 -
1.22-
63% of 27 duels -
0% of 1 situations -
Nuke3
67% -
0.74 -
77.8 -
1.05-
56% of 16 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l1ghtskin plays

Across 171 matches l1ghtskin averages K/R 0.70, ADR 76.3 and a rating of 0.93. Biggest strength: Rounds with first kill at 14%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 42% headshots. The strongest map is Mirage with a 58% win rate in 40 matches. In 41 of 171 matches the rating was 1.10 or higher (24%), in 84 it was below 0.90. In 109 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.18. l1ghtskin loses the most ELO on Ancient (−25 ELO, win rate 57%). Things go best on Mirage (+21 ELO, win rate 58%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.7, Win rate +6 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: ELO at 2,082. Last 30 days: 19 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.