l0cifwr-

Brazil
On FACEIT since 2019 100 matches tracked 24 matches in 30 days
ELO ▼ 26
2,088
30-day peak: 2,114
Rank SA ▼ 1,424 places
#5,251
Brazil #4,142 in Brazil
30 days · prev. #3,827 · best #3,827
Last updated:

How does l0cifwr- play?

Rating 1.00 K/R 0.73 ADR 80.5 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 100 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.99−0.04 · Ø 1.03 better than 33%
Pistol kills per match 3.2
Knife kills 7 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 76%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 17%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 16x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 70%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +300, Clutch 1v1 +7 pp
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.13, Rating −0.21, ADR −9.4, First kills −3 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.68 (at the start 0.81). Clearly below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
32 matches · 50% win rate
Between 18:00 and 24:00 −71 ELO, win rate 51%
On Fridays +28 ELO, win rate 39%

l0cifwr- loses the most ELO on Mirage: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Reached level 10 · Dust 2
  3. Highest rating in a match: 2.16 · Dust 2
  4. Longest win streak: 5 wins in a row · Cache
  5. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
65% better than 90%
0.76 better than 61%
83.9 better than 65%
1.05 better than 55%
61% of 130 duels better than 92%
33% of 15 situations better than 37%
Mirage32
50% better than 45%
0.71 better than 36%
77.1 better than 32%
0.94 better than 20%
50% of 157 duels better than 45%
25% of 16 situations better than 15%
Anubis10
60% -
0.68 -
74.8 -
0.96-
33% of 40 duels -
40% of 5 situations -
Ancient8
38% -
0.65 -
69.4 -
0.89-
52% of 31 duels -
40% of 5 situations -
Inferno8
38% -
0.76 -
88.6 -
1.03-
46% of 28 duels -
20% of 5 situations -
Cache6
67% -
0.78 -
90.3 -
1.07-
55% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How l0cifwr- plays

Across 100 matches l0cifwr- averages K/R 0.73, ADR 80.5 and a rating of 1.00. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 65% win rate in 34 matches. In 31 of 100 matches the rating was 1.10 or higher (31%), in 38 it was below 0.90. In 100 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. l0cifwr- loses the most ELO on Mirage (−29 ELO, win rate 50%). Things go best on Dust 2 (+23 ELO, win rate 65%). Improved over the last three months: Headshots +6 pp, ELO +300, Clutch 1v1 +7 pp. Got weaker: K/R −0.13, Rating −0.21, ADR −9.4, First kills −3 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 24 matches, win rate 50%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.