kyzen_1

Portugal
On FACEIT since 2016 343 matches tracked 64 matches in 30 days
ELO ▲ 314
2,331
30-day peak: 2,331
Rank EU
#96,797
Portugal #1,464 in Portugal
Last updated:

How does kyzen_1 play?

Rating 1.04 (from 342 matches) K/R 0.72 ADR 78.1 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 342 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average.
AWPer
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 25%+13 pp · Ø 12% better than 91%
K/D 1.06+0.03 · Ø 1.03 better than 55%
Pistol kills per match 2.8
Knife kills 3 in 343 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 40%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 37%
MVPs per match 2.2−0.1 · Ø 2.3 better than 32%
4Ks and aces 33x 4K, 4 aces in 279 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 83%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.02, ADR at 77.7
▼ Got worse
Headshots −2 pp, Win rate −4 pp, ELO −231

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: November 2026 with 0.77. Last 3 months unchanged at 0.72. Just below the average (0.74).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −115 ELO
48 matches · 65% win rate
In match 3 of the day −109 ELO
50 matches · 44% win rate
On Thursdays −13 ELO, win rate 43%

kyzen_1 loses the most ELO on Inferno: −115 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Recorded match no. 250 · Dust 2
  3. Highest rating in a match: 2.75 · Dust 2
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
45% better than 25%
0.74 better than 46%
81.9 better than 53%
1.05 right on the average
56% of 415 duels better than 74%
37% of 67 situations better than 45%
Mirage84
60% better than 81%
0.73 better than 41%
76.7 better than 25%
1.04 better than 48%
55% of 342 duels better than 71%
54% of 65 situations better than 86%
Ancient59
46% better than 30%
0.68 better than 17%
72.8 better than 10%
0.98 better than 28%
47% of 203 duels better than 24%
41% of 41 situations better than 59%
Inferno48
65% better than 80%
0.74 better than 40%
80.9 better than 41%
1.07 better than 48%
55% of 206 duels better than 60%
43% of 28 situations better than 59%
Anubis33
39% better than 12%
0.67 better than 16%
75.6 better than 18%
0.97 better than 25%
50% of 122 duels better than 37%
47% of 17 situations better than 73%
Cache16
38% better than 10%
0.70 better than 36%
76.2 better than 33%
1.04 better than 54%
55% of 69 duels better than 69%
41% of 17 situations better than 57%
Nuke4
50% -
0.90 -
84.7 -
1.37-
75% of 8 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyzen_1 plays

Across 343 matches kyzen_1 averages K/R 0.72 and ADR 78.1; the rating across the 342 rated matches is 1.04. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Inferno with a 65% win rate in 48 matches. In 134 of 342 matches the rating was 1.10 or higher (39%), in 126 it was below 0.90. In 279 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: November 2026 at 1.11. kyzen_1 loses the most ELO on Inferno (−115 ELO, win rate 65%). Things go best on Mirage (+110 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +102 ELO. Got weaker: Headshots −2 pp, Win rate −4 pp, ELO −231. Unchanged in recent months: K/R at 0.72, Rating at 1.02, ADR at 77.7. Last 30 days: 64 matches, win rate 58%, net ELO +260.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.