kysio2333

Australia
On FACEIT since 2022 90 matches tracked 26 matches in 30 days
ELO
2,243
Peak across recorded matches: 2,243
Rank OCE ▲ 147 places
#630
Australia #343 in Australia
30 days · prev. #777 · best #609
Last updated:

How does kysio2333 play?

Rating 1.22 (from 56 matches) K/R 0.90 ADR 95.2 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 56 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 36% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 5% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.31+0.28 · Ø 1.03 better than 97%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 78%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 96%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 9x 4K, 2 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.6−0.7 · Ø 4.3 better than 38%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +4 pp, ELO +128
= Stayed the same
Rating at 1.26, ADR at 94.8
▼ Got worse
K/R −0.06, Headshots −6 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.81
AprMayJunJulAugSepOctNov

Best month: September 2026 with 1.02. Last 3 months: 0.88 (at the start 0.94). Well above the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
27 matches · 48% win rate
In match 1 of the day −22 ELO
29 matches · 34% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 29%

kysio2333 loses the most ELO on Ancient: −22 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 48 · Vertigo
  3. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient27
48% better than 40%
0.87 better than 94%
94.7 better than 94%
1.09 better than 72%
46% of 69 duels better than 21%
23% of 13 situations better than 15%
Dust 221
57% better than 71%
0.88 better than 95%
89.5 better than 86%
1.30 better than 97%
56% of 57 duels better than 78%
64% of 11 situations better than 97%
Anubis16
63% better than 85%
0.96 better than 99%
104.9 better than 99%
1.40-
72% of 36 duels better than 99%
40% of 10 situations better than 56%
Nuke10
20% -
0.91 -
94.5 -
1.02-
42% of 31 duels -
50% of 2 situations -
Inferno6
50% -
0.91 -
94.0 -
1.14-
36% of 11 duels -
-
Cache3
33% -
0.87 -
90.1 -
1.19-
64% of 11 duels -
0% of 2 situations -
Mirage3
67% -
0.93 -
97.6 -
1.43-
57% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kysio2333 plays

Across 90 matches kysio2333 averages K/R 0.90 and ADR 95.2; the rating across the 56 rated matches is 1.22. Biggest strength: Damage per round (ADR) at 95.2, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 20.1 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 33 of 56 matches the rating was 1.10 or higher (59%), in 9 it was below 0.90. In 39 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: September 2026 at 1.50. kysio2333 loses the most ELO on Ancient (−22 ELO, win rate 48%). Improved over the last three months: Win rate +4 pp, ELO +128. Got weaker: K/R −0.06, Headshots −6 pp. Unchanged in recent months: Rating at 1.26, ADR at 94.8. Last 30 days: 26 matches, win rate 54%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.