kyouzaki

South Korea
192 matches tracked 33 matches in 30 days
ELO ▲ 46
2,093
30-day peak: 2,197
Rank EU
#191,149
South Korea #2,566 in South Korea
Last updated:

How does kyouzaki play?

Rating 0.88 K/R 0.66 ADR 75.7 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 39%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

40% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 40%−11 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.03).

Headshot rate 57%+8 pp · Ø 49% better than 89%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 0.84−0.19 · Ø 1.03 better than 2%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 16%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 23%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 40%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 79%
Deaths per round 79%+7 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +7 pp
= Stayed the same
K/R at 0.68, ADR at 76.5, ELO at 2,054
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.68 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
27 matches · 41% win rate
In match 4 of the day −25 ELO
27 matches · 33% win rate
Between 12:00 and 18:00 +55 ELO, win rate 48%
On Wednesdays −30 ELO, win rate 37%

kyouzaki loses the most ELO on Ancient: −50 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 33 · Ancient
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 43%
0.68 better than 23%
79.5 better than 44%
0.87 better than 7%
44% of 389 duels better than 14%
58% of 12 situations better than 92%
Dust 238
61% better than 84%
0.64 better than 9%
73.2 better than 14%
0.86 better than 5%
44% of 195 duels better than 13%
38% of 13 situations right on the average
Anubis32
47% better than 33%
0.63 better than 6%
71.5 better than 9%
0.86 better than 4%
34% of 154 duels better than 1%
43% of 14 situations better than 63%
Ancient27
41% better than 18%
0.65 better than 12%
76.8 better than 28%
0.87 better than 7%
38% of 139 duels better than 3%
36% of 11 situations better than 45%
Inferno15
67% better than 90%
0.66 better than 18%
75.5 better than 22%
0.88 better than 7%
46% of 70 duels better than 18%
50% of 2 situations better than 77%
Nuke15
67% better than 84%
0.71 better than 33%
77.8 better than 38%
0.97 better than 25%
48% of 81 duels better than 29%
43% of 7 situations better than 62%
Cache6
67% -
0.69 -
68.7 -
0.89-
43% of 23 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyouzaki plays

Across 192 matches kyouzaki averages K/R 0.66, ADR 75.7 and a rating of 0.88. Biggest strength: Headshot rate at 57%, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 40%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 57% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 46 of 192 matches the rating was 1.10 or higher (24%), in 109 it was below 0.90. In 118 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 0.97. kyouzaki loses the most ELO on Ancient (−50 ELO, win rate 41%). Things go best in match 1 of the day (+109 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +109 ELO. Improved over the last three months: Rating +0.06, Win rate +7 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.68, ADR at 76.5, ELO at 2,054. Last 30 days: 33 matches, win rate 55%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.