kyouran

KR
On FACEIT since 2018 99 matches tracked 79 matches in 30 days
Last updated:

How does kyouran play?

Rating 0.98 K/R 0.71 ADR 80.6 from 99 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 99 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 49%−2 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 8%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.97−0.05 · Ø 1.02 better than 20%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 48%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 20%
MVPs per match 1.9−0.4 · Ø 2.3 better than 6%
4Ks and aces 12x 4K, 1 ace in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 95%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 61%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether kyouran is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 99 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 99 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
30 matches · 50% win rate
On Mirage −58 ELO
36 matches · 44% win rate
On Mondays −116 ELO, win rate 36%

kyouran loses the most ELO on Dust 2: −61 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.06 · Mirage
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 99 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
44% better than 19%
0.74 better than 46%
84.5 better than 65%
1.00 better than 34%
54% of 145 duels better than 64%
24% of 25 situations better than 12%
Dust 230
50% better than 41%
0.68 better than 17%
78.0 better than 30%
0.96 better than 18%
42% of 110 duels better than 9%
33% of 18 situations better than 34%
Ancient13
46% -
0.65 -
72.6 -
0.88-
52% of 54 duels -
22% of 9 situations -
Anubis11
45% -
0.65 -
78.4 -
0.92-
37% of 49 duels -
40% of 10 situations -
Cache4
50% -
0.80 -
86.4 -
1.03-
59% of 32 duels -
33% of 3 situations -
Nuke3
100% -
0.98 -
96.7 -
1.44-
56% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kyouran plays

Across 99 matches kyouran averages K/R 0.71, ADR 80.6 and a rating of 0.98. Biggest strength: Utility hit rate at 43%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 57% headshots. The strongest map is Dust 2 with a 50% win rate in 30 matches. In 38 of 99 matches the rating was 1.10 or higher (38%), in 45 it was below 0.90. In 99 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. kyouran loses the most ELO on Dust 2 (−61 ELO, win rate 50%). Match no. 1 of the day goes best: 52% win rate, −57 ELO. Last 30 days: 79 matches, win rate 43%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.