kyosuljke

Bosnia & Herzegovina
On FACEIT since 2026 179 matches tracked 93 matches in 30 days
ELO ▲ 485
2,117
30-day peak: 2,131
Rank EU
#182,761
Bosnia & Herzegovina #575 in Bosnia & Herzegovina
Last updated:

How does kyosuljke play?

Rating 1.09 K/R 0.76 ADR 80.9 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 179 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 87%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.12+0.09 · Ø 1.03 better than 79%
Pistol kills per match 3.1
Knife kills 2 in 179 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.2−0.1 · Ø 2.3 better than 39%
4Ks and aces 25x 4K, 7 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 83%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 43%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 33%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.12, ADR +7.8, Headshots +5 pp, ELO +985, Clutch 1v1 +12 pp
= Stayed the same
Win rate at 52%
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.79 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −87 ELO
47 matches · 45% win rate
On Anubis −67 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 −81 ELO, win rate 41%

kyosuljke loses the most ELO in match 1 of the day: −87 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.26 · Mirage
  5. Most kills in a match: 48 · Mirage

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
53% better than 59%
0.80 better than 77%
85.3 better than 73%
1.14 better than 82%
60% of 301 duels better than 92%
39% of 51 situations better than 53%
Dust 234
59% better than 77%
0.74 right on the average
76.7 better than 31%
1.07 better than 63%
49% of 123 duels better than 39%
48% of 27 situations better than 77%
Anubis27
41% better than 18%
0.69 better than 26%
75.1 better than 22%
0.98 better than 33%
42% of 97 duels better than 10%
35% of 20 situations better than 42%
Ancient17
53% better than 55%
0.75 better than 53%
76.3 better than 26%
1.11 better than 76%
56% of 63 duels better than 76%
73% of 11 situations better than 99%
Inferno12
42% -
0.65 -
70.1 -
0.93-
52% of 42 duels -
60% of 10 situations -
Cache8
63% -
0.86 -
90.0 -
1.26-
47% of 32 duels -
100% of 4 situations -
Nuke7
43% -
0.92 -
95.0 -
1.23-
62% of 26 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyosuljke plays

Across 179 matches kyosuljke averages K/R 0.76, ADR 80.9 and a rating of 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Dust 2 with a 59% win rate in 34 matches. In 79 of 179 matches the rating was 1.10 or higher (44%), in 53 it was below 0.90. In 179 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: October 2026 at 1.16. kyosuljke loses the most ELO in match 1 of the day (−87 ELO, win rate 45%). Things go best in match 3 of the day (−21 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, −21 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +7.8, Headshots +5 pp, ELO +985, Clutch 1v1 +12 pp. Got weaker: First kills −1 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 93 matches, win rate 54%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.