kyo969

Brazil
On FACEIT since 2019 245 matches tracked 41 matches in 30 days
ELO ▲ 32
2,987
30-day peak: 3,058
Rank SA ▼ 10 places
#192
BR #140 in BR
30 days · prev. #182 · best #182
Last updated:

How does kyo969 play?

Rating 1.27 (from 195 matches) K/R 0.85 ADR 89.6 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 195 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 41% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 56%+5 pp · Ø 51% better than 79%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.6+1.0 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.31 K/D and so well above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.31+0.26 · Ø 1.05 better than 96%
Pistol kills per match 3.4
Knife kills 5 in 245 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.0% of rounds and so well above the average (13.4%).

2K rounds 17.0%+3.6 pp · Ø 13.4% better than 97%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 86%
MVPs per match 2.9+0.6 · Ø 2.3 better than 90%
4Ks and aces 52x 4K, 9 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 5.4+1.4 · Ø 4.0 better than 85%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 43%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.15, ADR +12.2, Headshots +3 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −104

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.87 (at the start 0.72). Well above the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −69 ELO
20 matches · 45% win rate
On Anubis −63 ELO
22 matches · 45% win rate
On Wednesdays −43 ELO, win rate 52%

kyo969 loses the most ELO on Nuke: −69 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Mirage
  2. Most kills in a match: 41 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.50 · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
57% better than 67%
0.86 better than 88%
89.5 better than 83%
1.30 better than 96%
56% of 266 duels better than 72%
47% of 68 situations better than 75%
Ancient42
74% better than 97%
0.88 better than 92%
90.0 better than 83%
1.30 better than 97%
55% of 106 duels better than 66%
54% of 26 situations better than 84%
Anubis22
45% better than 23%
0.79 better than 69%
88.3 better than 82%
1.09-
58% of 45 duels better than 80%
25% of 16 situations better than 18%
Dust 222
59% better than 72%
0.76 better than 53%
85.3 better than 68%
1.29 better than 95%
63% of 43 duels better than 94%
63% of 8 situations better than 95%
Nuke20
45% better than 16%
0.77 right on the average
85.3 better than 63%
1.12 better than 60%
52% of 83 duels better than 45%
50% of 12 situations better than 75%
Vertigo12
75% -
1.01 -
104.7 -
1.44-
59% of 59 duels -
20% of 10 situations -
Cache5
40% -
0.81 -
101.4 -
1.07-
61% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyo969 plays

Across 245 matches kyo969 averages K/R 0.85 and ADR 89.6; the rating across the 195 rated matches is 1.27. Biggest strength: Rating at 1.27, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 55% headshots. The strongest map is Vertigo with a 75% win rate in 12 matches. In 125 of 195 matches the rating was 1.10 or higher (64%), in 36 it was below 0.90. In 193 matches with detailed stats: 52 4Ks and 9 aces. Best month by rating: August 2026 at 1.29. kyo969 loses the most ELO on Nuke (−69 ELO, win rate 45%). Things go best on Ancient (+144 ELO, win rate 74%). From match no. 5 of the day on, things go best: 65% win rate, +115 ELO. Improved over the last three months: K/R +0.15, ADR +12.2, Headshots +3 pp, Win rate +6 pp. Got weaker: ELO −104. Last 30 days: 41 matches, win rate 56%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.