kyo77

Brazil
On FACEIT since 2015 331 matches tracked 88 matches in 30 days
ELO ▲ 78
2,717
30-day peak: 3,027
Rank NA ▲ 286 places
#774
Brazil #8 in Brazil
30 days · prev. #1,060 · best #235
Last updated:

How does kyo77 play?

Rating 1.11 (from 276 matches) K/R 0.78 ADR 83.8 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 276 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (270 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.08+0.03 · Ø 1.05 better than 58%
Pistol kills per match 2.9 from the last 301
Knife kills 4 in 301 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 84%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 78%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 63x 4K, 6 aces in 270 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 79%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 67%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +58
= Stayed the same
K/R at 0.80, Rating at 1.12, ADR at 85.9, Headshots at 56%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −210 ELO
48 matches · 42% win rate
On Ancient −186 ELO
33 matches · 30% win rate
Between 18:00 and 24:00 −426 ELO, win rate 44%
On Sundays +18 ELO, win rate 41%

kyo77 loses the most ELO in match 2 of the day: −210 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Cache
  2. Highest rating in a match: 2.32 · Dust 2
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
53% right on the average
0.75 right on the average
80.6 better than 46%
1.08 better than 63%
52% of 405 duels right on the average
45% of 44 situations better than 71%
Dust 284
65% better than 90%
0.81 better than 76%
87.2 better than 75%
1.18 better than 84%
59% of 347 duels better than 85%
43% of 54 situations better than 65%
Ancient33
30% better than 2%
0.77 better than 57%
80.1 better than 38%
1.07 better than 56%
53% of 161 duels better than 54%
38% of 21 situations right on the average
Anubis31
45% better than 23%
0.78 better than 64%
83.2 better than 58%
1.08 better than 59%
55% of 176 duels better than 69%
38% of 16 situations right on the average
Cache19
42% -
0.89 -
93.7 -
1.25-
56% of 117 duels -
20% of 10 situations -
Inferno19
37% better than 3%
0.83 better than 73%
84.6 better than 52%
1.13 better than 57%
49% of 100 duels better than 22%
38% of 13 situations better than 55%
Nuke13
38% -
0.70 -
81.1 -
0.89-
46% of 54 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyo77 plays

Across 331 matches kyo77 averages K/R 0.78 and ADR 83.8; the rating across the 276 rated matches is 1.11. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 55% headshots. The strongest map is Dust 2 with a 65% win rate in 84 matches. In 129 of 276 matches the rating was 1.10 or higher (47%), in 85 it was below 0.90. In 270 matches with detailed stats: 63 4Ks and 6 aces. Best month by rating: October 2026 at 1.18. kyo77 loses the most ELO in match 2 of the day (−210 ELO, win rate 42%). Things go best on Dust 2 (+369 ELO, win rate 65%). Match no. 1 of the day goes best: 61% win rate, +98 ELO. Improved over the last three months: ELO +58. Unchanged in recent months: K/R at 0.80, Rating at 1.12, ADR at 85.9, Headshots at 56%, Win rate at 50%. Last 30 days: 88 matches, win rate 51%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.