kyle2k

USA
On FACEIT since 2017 670 matches tracked 284 matches in 30 days
ELO ▲ 367
2,857
30-day peak: 3,021
Rank NA ▲ 2,074 places
#491
USA #355 in USA
30 days · prev. #2,565 · best #324
Last updated:

How does kyle2k play?

Rating 1.01 (from 307 matches) K/R 0.79 ADR 87.9 from 670 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 404 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 51%−1 pp · Ø 52% better than 40%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 38%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 3.1 from the last 404
Knife kills 4 in 404 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 194x 4K, 27 aces in 670 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.24−0.07 · Ø 0.31 better than 30%
Deaths per round 81%+10 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +6 pp, ELO +296
= Stayed the same
K/R at 0.79, Clutch 1v1 at 37%
▼ Got worse
ADR −5.7, Headshots −3 pp, First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months: 0.79 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 404 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −165 ELO
68 matches · 51% win rate
On Anubis −115 ELO
50 matches · 52% win rate
Between 6:00 and 12:00 −560 ELO, win rate 46%

kyle2k loses the most ELO on Ancient: −165 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 2.79 · Dust 2

Maps in detail

from the last 404 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2145
52% better than 42%
0.81 better than 75%
89.1 better than 81%
1.06 right on the average
52% of 1,161 duels right on the average
47% of 32 situations better than 74%
Mirage120
53% right on the average
0.76 better than 53%
84.1 better than 62%
0.99 better than 28%
49% of 1,002 duels better than 32%
38% of 39 situations right on the average
Ancient68
51% better than 41%
0.80 better than 70%
87.0 better than 72%
1.06 better than 53%
45% of 383 duels better than 14%
35% of 31 situations better than 41%
Anubis50
52% better than 41%
0.74 better than 45%
83.0 better than 58%
0.97 better than 22%
51% of 465 duels better than 43%
25% of 16 situations better than 18%
Cache15
60% better than 62%
0.68 better than 12%
77.4 better than 19%
0.86 better than 2%
51% of 134 duels better than 33%
20% of 5 situations better than 9%
Inferno5
40% -
0.71 -
84.7 -
0.89-
49% of 37 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kyle2k plays

Across 670 matches kyle2k averages K/R 0.79 and ADR 87.9; the rating across the 307 rated matches is 1.01. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 81%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 53% headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 153 of 404 matches the rating was 1.10 or higher (38%), in 167 it was below 0.90. In 670 matches with detailed stats: 194 4Ks and 27 aces. Best month by rating: October 2026 at 1.05. kyle2k loses the most ELO on Ancient (−165 ELO, win rate 51%). Things go best on Dust 2 (+182 ELO, win rate 52%). Improved over the last three months: Win rate +6 pp, ELO +296. Got weaker: ADR −5.7, Headshots −3 pp, First kills −1 pp. Unchanged in recent months: K/R at 0.79, Clutch 1v1 at 37%. Last 30 days: 284 matches, win rate 54%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.