ky0inzzi

Japan
On FACEIT since 2025 319 matches tracked 76 matches in 30 days
ELO ▼ 21
2,144
30-day peak: 2,219
Rank EU
#168,236
Japan #4,741 in Japan
Last updated:

How does ky0inzzi play?

Rating 1.12 K/R 0.79 ADR 82.6 from 319 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 319 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.8
Zeus kills1 in 319 matches
Knife kills 7 in 319 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 79%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 58x 4K, 1 ace in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 22%
Enemies flashed per round 0.08−0.20 · Ø 0.28 better than 3%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.10, ADR +6.2, ELO +329
= Stayed the same
Headshots at 52%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.82 (at the start 0.75). Clearly above the average (0.74).

Patterns

From the last 319 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −61 ELO
37 matches · 30% win rate
On Anubis −55 ELO
48 matches · 44% win rate
On Ancient −29 ELO
66 matches · 56% win rate

ky0inzzi loses the most ELO in match 4 of the day: −61 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 250 · Mirage
  3. Reached level 10 · Dust 2
  4. Longest win streak: 8 wins in a row · Mirage
  5. Highest rating in a match: 2.30 · Mirage

Maps in detail

from the last 319 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
55% better than 63%
0.81 better than 79%
85.6 better than 73%
1.14 better than 80%
58% of 481 duels better than 85%
36% of 85 situations better than 43%
Ancient66
56% better than 66%
0.81 better than 82%
84.4 better than 68%
1.14 better than 84%
58% of 350 duels better than 86%
50% of 54 situations better than 79%
Anubis48
44% better than 23%
0.74 right on the average
76.6 better than 27%
1.07 better than 62%
48% of 201 duels better than 30%
34% of 41 situations better than 44%
Dust 238
42% better than 19%
0.78 better than 69%
79.9 better than 46%
1.11 better than 74%
49% of 168 duels better than 38%
32% of 28 situations better than 32%
Nuke29
45% better than 16%
0.79 better than 65%
83.2 better than 58%
1.08 better than 58%
52% of 111 duels better than 45%
42% of 26 situations better than 52%
Inferno18
56% right on the average
0.78 better than 68%
79.5 better than 39%
1.11 better than 68%
52% of 66 duels better than 44%
64% of 14 situations better than 94%
Cache5
20% -
0.73 -
75.7 -
1.05-
64% of 14 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ky0inzzi plays

Across 319 matches ky0inzzi averages K/R 0.79, ADR 82.6 and a rating of 1.12. Biggest strength: K/D at 1.15, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 52% headshots. The strongest map is Ancient with a 56% win rate in 66 matches. In 162 of 319 matches the rating was 1.10 or higher (51%), in 78 it was below 0.90. In 251 matches with detailed stats: 58 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. ky0inzzi loses the most ELO in match 4 of the day (−61 ELO, win rate 30%). Things go best on Mirage (+94 ELO, win rate 55%). Match no. 1 of the day goes best: 63% win rate, +60 ELO. Improved over the last three months: K/R +0.07, Rating +0.10, ADR +6.2, ELO +329. Unchanged in recent months: Headshots at 52%, Win rate at 50%. Last 30 days: 76 matches, win rate 53%, net ELO +298.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.