kwtGOD
How does kwtGOD play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).
Compared with 1,908 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average26% of 1v1s won and so well below the average (40%).
Weapons and aim
Average1.14 K/D and so clearly above the average (1.03).
Impact
Strength2.8 MVPs per match and so well above the average (2.4).
Utility and deaths
Average2.0 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: February 2026 with 0.86. Last 3 months: 0.80 (at the start 0.89). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.18.
Damage per round (ADR)
Best month: February 2026 with 101.8. Last 3 months: 86.7 (at the start 102.4). Clearly above the average (80.7).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 50% (at the start 42%). Right on the average (50%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 51% (at the start 36%). Right on the average (51%).
Best month: February 2026 with 2,535. Last 3 months: 2,184 (at the start 2,506).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 133 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kwtGOD loses the most ELO in match 1 of the day: −75 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 1.93 · Anubis
- Most kills in a match: 33 · Anubis
Maps in detail
from the last 133 matchesCompared with players on the same level who have at least 15 matches on the map.
How kwtGOD plays
Across 133 matches kwtGOD averages K/R 0.81 and ADR 89.3; the rating across the 56 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 89.3, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 29 of 56 matches the rating was 1.10 or higher (52%), in 17 it was below 0.90. In 56 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.18. kwtGOD loses the most ELO in match 1 of the day (−75 ELO, win rate 43%). Things go best in match 2 of the day (+27 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +27 ELO. Improved over the last three months: Headshots +8 pp, Win rate +15 pp. Got weaker: K/R −0.09, ADR −15.7, ELO −322. Last 30 days: 13 matches, win rate 69%, net ELO +48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.