kwtGOD

Brazil
133 matches tracked 13 matches in 30 days
ELO ▲ 93
2,204
30-day peak: 2,207
Rank SA ▼ 170 places
#3,246 #1,962 in BR
30 days · prev. #3,076 · best #3,076
Last updated:

How does kwtGOD play?

Rating 1.11 (from 56 matches) K/R 0.81 ADR 89.3 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 56 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 25% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 26%−14 pp · Ø 40% better than 5%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.14+0.11 · Ø 1.03 better than 86%
Pistol kills per match 3.3
Knife kills 3 in 133 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 87%
MVPs per match 2.8+0.4 · Ø 2.4 better than 92%
4Ks and aces 16x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp, Win rate +15 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.09, ADR −15.7, ELO −322

Aug to Sep 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.76
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.86. Last 3 months: 0.80 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
51 matches · 43% win rate
On Mirage −46 ELO
39 matches · 56% win rate
On Fridays ±0 ELO, win rate 36%

kwtGOD loses the most ELO in match 1 of the day: −75 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.93 · Anubis
  3. Most kills in a match: 33 · Anubis

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 241
49% better than 40%
0.83 better than 88%
92.0 better than 92%
1.06 better than 61%
48% of 149 duels better than 34%
33% of 15 situations better than 36%
Mirage39
56% better than 69%
0.75 better than 55%
83.9 better than 67%
1.10 better than 74%
46% of 177 duels better than 21%
28% of 25 situations better than 21%
Anubis19
58% better than 68%
0.91 better than 98%
95.1 better than 98%
1.32-
61% of 76 duels better than 93%
44% of 9 situations better than 69%
Ancient14
14% -
0.88 -
95.3 -
1.05-
60% of 77 duels -
40% of 5 situations -
Cache6
33% -
0.67 -
72.3 -
1.04-
41% of 34 duels -
0% of 3 situations -
Inferno6
33% -
0.61 -
70.2 -
0.92-
27% of 26 duels -
100% of 1 situations -
Nuke5
80% -
0.86 -
102.4 -
1.13-
64% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kwtGOD plays

Across 133 matches kwtGOD averages K/R 0.81 and ADR 89.3; the rating across the 56 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 89.3, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 49% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 29 of 56 matches the rating was 1.10 or higher (52%), in 17 it was below 0.90. In 56 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: August 2026 at 1.18. kwtGOD loses the most ELO in match 1 of the day (−75 ELO, win rate 43%). Things go best in match 2 of the day (+27 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +27 ELO. Improved over the last three months: Headshots +8 pp, Win rate +15 pp. Got weaker: K/R −0.09, ADR −15.7, ELO −322. Last 30 days: 13 matches, win rate 69%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.