kwon17

KR
326 matches tracked 136 matches in 30 days
Last updated:

How does kwon17 play?

Rating 1.07 (from 287 matches) K/R 0.79 ADR 83.9 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 287 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

kwon17 gets the first kill in 12 of 100 rounds. 1 percentage point above the level 10 average (11%).

Rounds with first kill 12%+1 pp better than 75%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive

kwon17 wins 35 of 100 1v1s. 5 percentage points below the level 10 average (40%).

Clutch 1v1 won 35%−5 pp better than 31%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

45 of 100 kills by kwon17 are headshots. 6 percentage points below the level 10 average (51%).

Headshot rate 45%−6 pp better than 21%
AWP share of kills 26%+15 pp better than 93%
K/D 1.05+0.01 better than 54%
Pistol kills per match 3.1
Knife kills 4 in 326 matches

Impact

Average
Damage and big rounds

Averages 2.6 round MVPs per match. 0.2 above the level 10 average (2.4).

2K rounds 14.4%+1.0 pp better than 72%
3K rounds 4.7%+0.6 pp better than 74%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 74x 4K, 8 aces in 288 matches

Utility and deaths

Weakness
Nades, flashes and deaths

kwon17 dies in 76 of 100 rounds. 5 percentage points above the level 10 average (71%). Lower is better.

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.17−0.13 better than 15%
Deaths per round 76%+5 pp better than 7%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
ELO +220
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.1, Headshots −2 pp, Win rate −15 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.79 (at the start 0.83). 0.05 above the level 10 average (0.74).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −99 ELO
50 matches · 36% win rate
In match 4 of the day −1 ELO
40 matches · 40% win rate
On Sundays −27 ELO, win rate 37%

kwon17 loses the most ELO on Anubis: −99 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage120
59% better than 78%
0.81 better than 78%
84.8 better than 70%
1.10 better than 70%
54% of 608 duels better than 64%
32% of 63 situations better than 30%
Dust 269
55% better than 60%
0.79 better than 72%
84.1 better than 66%
1.07 better than 59%
53% of 372 duels better than 60%
35% of 26 situations better than 41%
Anubis50
36% better than 7%
0.81 better than 80%
86.2 better than 76%
1.10 better than 70%
49% of 241 duels better than 33%
32% of 25 situations better than 32%
Ancient45
51% better than 43%
0.72 better than 37%
79.2 better than 38%
0.95 better than 19%
50% of 210 duels better than 39%
30% of 23 situations better than 29%
Cache16
38% -
0.82 -
85.0 -
1.07-
55% of 85 duels -
50% of 4 situations -
Inferno12
42% -
0.85 -
84.9 -
1.18-
51% of 69 duels -
17% of 6 situations -
Nuke12
58% -
0.77 -
80.4 -
1.05-
49% of 77 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kwon17 plays

Across 326 matches kwon17 averages K/R 0.79 and ADR 83.9; the rating across the 287 rated matches is 1.07. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 players. Averages 17.6 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 120 matches. In 122 of 287 matches the rating was 1.10 or higher (43%), in 102 it was below 0.90. In 288 matches with detailed stats: 74 4Ks and 8 aces. Best month by rating: September 2026 at 1.10. kwon17 loses the most ELO on Anubis (−99 ELO, win rate 36%). Things go best on Dust 2 (+130 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, +124 ELO. Improved over the last three months: ELO +220. Got weaker: K/R −0.04, ADR −4.1, Headshots −2 pp, Win rate −15 pp. Last 30 days: 136 matches, win rate 48%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.