kwazzi_6
Name history of kwazzi_6
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does kwazzi_6 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).
Compared with 1,322 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average31% headshots and so well below the average (47%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Nov 2026 compared with Jul to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: November 2026 with 1.03. Last 3 months: 0.98 (at the start 0.95). Just below the average (1.00).
Damage per round (ADR)
Best month: July 2026 with 87.2. Last 3 months: 82.8 (at the start 82.4). Slightly above the average (79.4).
Share of headshot kills
Best month: August 2026 with 34%. Last 3 months: 30% (at the start 32%). Well below the average (47%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 51% (at the start 52%). Right on the average (51%).
Best month: October 2026 with 1,640. Last 3 months: 1,514 (at the start 1,323).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: November 2026 with 45%.
Patterns
From the last 285 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kwazzi_6 loses the most ELO from match 5 of the day: −4 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Dust 2
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.99 · Mirage
Maps in detail
from the last 285 matchesCompared with players on the same level who have at least 15 matches on the map.
How kwazzi_6 plays
Across 285 matches kwazzi_6 averages K/R 0.72, ADR 82.6 and a rating of 0.97. Most room to improve: Headshot rate at 31%, better than only 1% of level 7 players. Averages 16.0 kills per match with 31% headshots. The strongest map is Anubis with a 55% win rate in 66 matches. In 89 of 285 matches the rating was 1.10 or higher (31%), in 119 it was below 0.90. In 236 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: November 2026 at 1.03. kwazzi_6 loses the most ELO from match 5 of the day (−4 ELO, win rate 46%). Things go best on Anubis (+34 ELO, win rate 55%). Match no. 1 of the day goes best: 57% win rate, −58 ELO. Improved over the last three months: ELO +191. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, Rating at 0.98, ADR at 82.8, Win rate at 51%. Last 30 days: 50 matches, win rate 54%, net ELO +91.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.