kvnv_

Kazakhstan
On FACEIT since 2025 54 matches tracked 33 matches in 30 days
Last updated:

How does kvnv_ play?

Rating 1.02 K/R 0.70 ADR 76.8 from 54 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 54 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 28% normal 0.90 to 1.09 31% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 39%+17 pp · Ø 22% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 13%+2 pp · Ø 11% better than 67%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 3.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 40%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 4x 4K, 1 ace in 33 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 90%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 62%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +22 pp, ELO +753
= Stayed the same
Rating at 1.01, ADR at 75.8, Headshots at 47%
▼ Got worse
K/R −0.05

Oct to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.73. Last 3 months: 0.68 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 54 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Reached level 10 · Cache
  3. Most kills in a match: 27 · Ancient
  4. Highest rating in a match: 1.61 · Dust 2

Maps in detail

from the last 54 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
74% better than 98%
0.70 better than 30%
75.3 better than 22%
1.07 better than 62%
63% of 51 duels better than 95%
0% of 11 situations better than 1%
Ancient8
50% -
0.78 -
82.3 -
1.11-
70% of 30 duels -
33% of 6 situations -
Anubis8
38% -
0.67 -
77.0 -
0.93-
65% of 20 duels -
40% of 5 situations -
Mirage8
50% -
0.60 -
67.7 -
0.83-
36% of 22 duels -
67% of 3 situations -
Inferno4
75% -
0.77 -
85.7 -
1.16-
69% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kvnv_ plays

Across 54 matches kvnv_ averages K/R 0.70, ADR 76.8 and a rating of 1.02. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 47% headshots. In 21 of 54 matches the rating was 1.10 or higher (39%), in 16 it was below 0.90. In 33 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. Improved over the last three months: Win rate +22 pp, ELO +753. Got weaker: K/R −0.05. Unchanged in recent months: Rating at 1.01, ADR at 75.8, Headshots at 47%. Last 30 days: 33 matches, win rate 70%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.