kvns

Argentina
On FACEIT since 2017 185 matches tracked 31 matches in 30 days
ELO ▲ 40
2,629
30-day peak: 2,639
Rank SA ▲ 51 places
#758
Argentina #133 in Argentina
30 days · prev. #809 · best #661
Last updated:

How does kvns play?

Rating 1.18 (from 154 matches) K/R 0.82 ADR 86.4 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 154 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 9%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
EntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 56%
AWP share of kills 17%+5 pp · Ø 12% better than 78%
K/D 1.19+0.15 · Ø 1.04 better than 86%
Pistol kills per match 3.3
Knife kills 2 in 185 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 88%
MVPs per match 2.6+0.2 · Ø 2.4 better than 72%
4Ks and aces 29x 4K, 3 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.41 enemies flashed per round and so well above the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.41+0.10 · Ø 0.31 better than 81%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.12, ADR +5.6, Headshots +2 pp, ELO +158
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.86 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −3 ELO
21 matches · 67% win rate
On Dust 2 −1 ELO
51 matches · 51% win rate
On Mondays −110 ELO, win rate 36%

kvns loses the most ELO on Nuke: −3 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 8 wins in a row · Ancient
  4. Most kills in a match: 54 · Mirage

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
63% better than 86%
0.82 better than 78%
85.1 better than 66%
1.16 better than 81%
55% of 400 duels better than 70%
44% of 50 situations better than 69%
Dust 251
51% better than 43%
0.77 better than 60%
83.3 better than 59%
1.12 better than 72%
55% of 221 duels better than 68%
38% of 21 situations right on the average
Nuke21
67% better than 86%
0.86 better than 86%
91.2 better than 86%
1.21 better than 87%
61% of 114 duels better than 88%
23% of 13 situations better than 13%
Anubis8
50% -
1.09 -
109.8 -
1.56-
74% of 46 duels -
86% of 7 situations -
Ancient5
40% -
0.87 -
88.1 -
1.36-
80% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kvns plays

Across 185 matches kvns averages K/R 0.82 and ADR 86.4; the rating across the 154 rated matches is 1.18. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 52% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 83 of 154 matches the rating was 1.10 or higher (54%), in 40 it was below 0.90. In 116 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.23. kvns loses the most ELO on Nuke (−3 ELO, win rate 67%). Things go best on Mirage (+49 ELO, win rate 63%). Match no. 1 of the day goes best: 66% win rate, +7 ELO. Improved over the last three months: K/R +0.08, Rating +0.12, ADR +5.6, Headshots +2 pp, ELO +158. Got weaker: Win rate −4 pp. Last 30 days: 31 matches, win rate 55%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.