kvareks

South Korea
On FACEIT since 2021 223 matches tracked 102 matches in 30 days
ELO ▲ 258
2,269
30-day peak: 2,269
Rank EU
#116,637
South Korea #1,699 in South Korea
Last updated:

How does kvareks play?

Rating 1.03 (from 202 matches) K/R 0.75 ADR 80.3 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,250-2,499 ELO

Compared with 2,435 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.04+0.01 · Ø 1.03 better than 50%
Pistol kills per match 2.4
Knife kills 1 in 223 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 34%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 23x 4K, 3 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 8%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +10 pp, ELO +351
= Stayed the same
Rating at 1.02, Headshots at 44%
▼ Got worse
K/R −0.06, ADR −6.6

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −135 ELO
33 matches · 42% win rate
On Anubis −94 ELO
21 matches · 43% win rate
Between 6:00 and 12:00 +10 ELO, win rate 43%
On Fridays +68 ELO, win rate 41%

kvareks loses the most ELO in match 3 of the day: −135 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.69 · Dust 2
  3. Most kills in a match: 48 · Cache
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
64% better than 89%
0.77 better than 63%
80.4 better than 48%
1.07 better than 62%
54% of 250 duels better than 66%
55% of 55 situations better than 90%
Dust 255
45% better than 25%
0.75 better than 54%
82.2 better than 58%
1.02 better than 42%
54% of 171 duels better than 64%
56% of 25 situations better than 90%
Ancient28
43% better than 20%
0.78 better than 66%
85.8 better than 71%
1.07 better than 62%
53% of 108 duels better than 59%
47% of 17 situations better than 75%
Nuke22
41% better than 12%
0.75 right on the average
80.1 better than 41%
1.07 better than 55%
51% of 83 duels better than 43%
21% of 19 situations better than 8%
Anubis21
43% better than 20%
0.65 better than 11%
69.6 better than 3%
0.88 better than 6%
49% of 59 duels better than 34%
43% of 14 situations better than 65%
Inferno11
45% -
0.63 -
71.4 -
0.87-
38% of 32 duels -
0% of 7 situations -
Cache5
20% -
0.82 -
90.2 -
1.15-
79% of 14 duels -
70% of 10 situations -
Overpass3
67% -
0.75 -
80.1 -
0.96-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kvareks plays

Across 223 matches kvareks averages K/R 0.75 and ADR 80.3; the rating across the 202 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 44% headshots. The strongest map is Mirage with a 64% win rate in 78 matches. In 85 of 202 matches the rating was 1.10 or higher (42%), in 75 it was below 0.90. In 157 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: June 2026 at 1.12. kvareks loses the most ELO in match 3 of the day (−135 ELO, win rate 42%). Things go best on Mirage (+274 ELO, win rate 64%). Match no. 4 of the day goes best: 80% win rate, +85 ELO. Improved over the last three months: Win rate +10 pp, ELO +351. Got weaker: K/R −0.06, ADR −6.6. Unchanged in recent months: Rating at 1.02, Headshots at 44%. Last 30 days: 102 matches, win rate 55%, net ELO +227.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.