kuzan999

China
On FACEIT since 2021 498 matches tracked 143 matches in 30 days
ELO ▼ 37
2,881
30-day peak: 3,195
Rank EU ▼ 4,621 places
#12,754
China #332 in China
30 days · prev. #8,133 · best #3,510
Last updated:

How does kuzan999 play?

Rating 1.09 K/R 0.78 ADR 84.2 from 498 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 498 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (404 matches).

2,750-2,999 ELO

Compared with 12,122 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (52%).

Headshot rate 48%−4 pp · Ø 52% better than 29%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 2.7
Zeus kills7 in 498 matches
Knife kills 21 in 498 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so slightly above the average (13.5%).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 66%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 42%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 58x 4K, 12 aces in 404 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 59%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 69%−2 pp · Ø 71% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, ELO +134
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.05, Rating −0.07, ADR −4.7

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.81). Just above the average (0.75).

Patterns

From the last 498 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −218 ELO
136 matches · 45% win rate
On Nuke −82 ELO
45 matches · 49% win rate
On Wednesdays −350 ELO, win rate 38%

kuzan999 loses the most ELO on Mirage: −218 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 37 · Mirage
  4. Highest rating in a match: 2.44 · Dust 2

Maps in detail

from the last 498 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
45% better than 17%
0.79 better than 66%
83.6 better than 59%
1.09 better than 62%
56% of 626 duels better than 73%
32% of 87 situations better than 29%
Ancient124
52% better than 43%
0.78 better than 61%
87.9 better than 76%
1.08 better than 58%
54% of 616 duels better than 61%
38% of 69 situations right on the average
Dust 298
51% better than 39%
0.75 better than 48%
81.5 better than 48%
1.07 right on the average
56% of 461 duels better than 71%
30% of 54 situations better than 26%
Anubis89
55% better than 52%
0.81 better than 77%
85.4 better than 69%
1.15 better than 78%
57% of 416 duels better than 76%
32% of 57 situations better than 32%
Nuke45
49% better than 26%
0.75 better than 39%
79.4 better than 33%
1.08 better than 48%
51% of 178 duels better than 36%
47% of 32 situations better than 69%
Cache6
67% -
0.74 -
79.4 -
1.06-
46% of 28 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kuzan999 plays

Across 498 matches kuzan999 averages K/R 0.78, ADR 84.2 and a rating of 1.09. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 48% headshots. The strongest map is Anubis with a 55% win rate in 89 matches. In 232 of 498 matches the rating was 1.10 or higher (47%), in 158 it was below 0.90. In 404 matches with detailed stats: 58 4Ks and 12 aces. Best month by rating: July 2026 at 1.17. kuzan999 loses the most ELO on Mirage (−218 ELO, win rate 45%). Things go best on Anubis (+116 ELO, win rate 55%). Improved over the last three months: Headshots +4 pp, ELO +134. Got weaker: K/R −0.05, Rating −0.07, ADR −4.7. Unchanged in recent months: Win rate at 50%. Last 30 days: 143 matches, win rate 51%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.