kuuuulller

Belarus
On FACEIT since 2021 318 matches tracked 126 matches in 30 days
Last updated:

How does kuuuulller play?

Rating 0.85 (from 268 matches) K/R 0.62 ADR 74.6 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 268 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

Level 5

Compared with 1,125 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 43%−6 pp · Ø 49% better than 10%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+3 pp · Ø 37% better than 65%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 13%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 3%

Weapons and aim

Weakness
Where do the kills come from?

0.81 K/D and so clearly below the average (0.96).

Headshot rate 39%−5 pp · Ø 44% better than 24%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.81−0.15 · Ø 0.96 better than 5%
Pistol kills per match 1.8
Knife kills 4 in 318 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.7%).

2K rounds 11.4%−1.3 pp · Ø 12.7% better than 19%
3K rounds 3.0%−0.7 pp · Ø 3.7% better than 22%
MVPs per match 2.0−0.1 · Ø 2.1 better than 39%
4Ks and aces 27x 4K, 2 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so clearly above the average (74%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.3+1.4 · Ø 3.9 better than 82%
Enemies flashed per round 0.41+0.17 · Ø 0.24 better than 85%
Deaths per round 77%+3 pp · Ø 74% better than 12%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +6 pp, ELO +145
= Stayed the same
K/R at 0.64, ADR at 76.2
▼ Got worse
Win rate −8 pp

Sep to Nov 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.67. Last 3 months: 0.64 (at the start 0.61). Clearly below the average (0.70).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −282 ELO
51 matches · 31% win rate
On Mirage −202 ELO
67 matches · 42% win rate
Between 0:00 and 6:00 −231 ELO, win rate 42%
On Tuesdays −460 ELO, win rate 33%

kuuuulller loses the most ELO in match 3 of the day: −282 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 41 · Anubis
  3. Highest rating in a match: 1.79 · Ancient

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
47% better than 45%
0.61 better than 11%
73.3 better than 23%
0.84 better than 8%
44% of 344 duels better than 20%
37% of 27 situations better than 46%
Mirage67
42% better than 24%
0.60 better than 7%
73.2 better than 24%
0.82 better than 5%
40% of 267 duels better than 9%
21% of 14 situations better than 13%
Anubis64
48% better than 48%
0.62 better than 12%
75.6 better than 35%
0.84 better than 8%
39% of 261 duels better than 5%
39% of 28 situations better than 62%
Ancient55
51% better than 57%
0.62 better than 15%
75.2 better than 32%
0.87 better than 21%
44% of 190 duels better than 24%
47% of 17 situations better than 74%
Nuke28
50% better than 40%
0.72 better than 46%
78.7 better than 48%
0.93 better than 27%
53% of 135 duels better than 62%
45% of 11 situations better than 73%
Inferno8
25% -
0.58 -
74.1 -
0.77-
30% of 33 duels -
100% of 1 situations -
Cache7
43% -
0.62 -
71.4 -
0.82-
46% of 50 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kuuuulller plays

Across 318 matches kuuuulller averages K/R 0.62 and ADR 74.6; the rating across the 268 rated matches is 0.85. Biggest strength: Utility damage per round at 5.3, better than 82% of level 5 players. Most room to improve: K/D at 0.81, better than only 5% of level 5 players. Averages 13.6 kills per match with 39% headshots. The strongest map is Ancient with a 51% win rate in 55 matches. In 55 of 268 matches the rating was 1.10 or higher (21%), in 158 it was below 0.90. In 248 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: November 2026 at 0.91. kuuuulller loses the most ELO in match 3 of the day (−282 ELO, win rate 31%). Things go best in match 4 of the day (+125 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +125 ELO. Improved over the last three months: Headshots +6 pp, ELO +145. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.64, ADR at 76.2. Last 30 days: 126 matches, win rate 45%, net ELO −274.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.