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kunbappee

Vietnam
On FACEIT since 2018 448 matches tracked 112 matches in 30 days
ELO ▲ 57
2,619
30-day peak: 2,619
Rank SEA ▼ 63 places
#774
Vietnam #152 in Vietnam
30 days · prev. #711 · best #711
Last updated:

How does kunbappee play?

Rating 1.17 K/R 0.84 ADR 90.9 from 448 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 448 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (386 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 81%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.19+0.14 · Ø 1.05 better than 85%
Pistol kills per match 3.4
Knife kills 9 in 448 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so clearly above the average (13.6%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 86%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 130x 4K, 6 aces in 386 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 72%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.09, ADR +5.8
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −3 pp, ELO −55

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.86 (at the start 0.80). Well above the average (0.75).

Patterns

From the last 448 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −256 ELO
156 matches · 53% win rate
In match 1 of the day −208 ELO
88 matches · 45% win rate
On Cache −83 ELO
38 matches · 58% win rate

kunbappee loses the most ELO on Mirage: −256 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.95 · Inferno
  2. Longest win streak: 10 wins in a row · Mirage
  3. Recorded match no. 250 · Vertigo
  4. Most kills in a match: 50 · Dust 2

Maps in detail

from the last 448 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
53% better than 53%
0.83 better than 81%
91.3 better than 88%
1.15 better than 79%
55% of 964 duels better than 69%
44% of 87 situations better than 68%
Dust 2112
50% better than 40%
0.86 better than 89%
91.0 better than 87%
1.19 better than 85%
61% of 592 duels better than 91%
39% of 61 situations right on the average
Inferno59
56% right on the average
0.82 better than 70%
89.5 better than 72%
1.18 better than 71%
62% of 321 duels better than 85%
31% of 36 situations better than 29%
Ancient45
44% better than 20%
0.88 better than 91%
94.0 better than 92%
1.22 better than 90%
65% of 221 duels better than 96%
58% of 31 situations better than 91%
Cache38
58% better than 60%
0.88 better than 92%
93.0 better than 90%
1.25 better than 90%
54% of 178 duels better than 59%
50% of 14 situations better than 74%
Anubis33
36% better than 6%
0.79 better than 66%
85.8 better than 69%
1.09 better than 61%
52% of 164 duels right on the average
52% of 25 situations better than 81%
Nuke4
25% -
0.83 -
87.9 -
1.12-
35% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kunbappee plays

Across 448 matches kunbappee averages K/R 0.84, ADR 90.9 and a rating of 1.17. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 56% headshots. The strongest map is Cache with a 58% win rate in 38 matches. In 253 of 448 matches the rating was 1.10 or higher (56%), in 111 it was below 0.90. In 386 matches with detailed stats: 130 4Ks and 6 aces. Best month by rating: October 2026 at 1.22. kunbappee loses the most ELO on Mirage (−256 ELO, win rate 53%). Things go best on Inferno (+10 ELO, win rate 56%). Match no. 3 of the day goes best: 55% win rate, −118 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, ADR +5.8. Got weaker: Headshots −3 pp, ELO −55. Unchanged in recent months: Win rate at 51%. Last 30 days: 112 matches, win rate 51%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.