kunatennim-
Name history of kunatennim-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 1,613 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.01).
Impact
AverageExactly 2 kills in 15.4% of rounds and so well above the average (13.3%).
Utility and deaths
Average0.47 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.12. Last 3 months: 1.03 (at the start 1.10). Just above the average (1.01).
Damage per round (ADR)
Best month: August 2026 with 84.8. Last 3 months: 78.0 (at the start 82.7). Just below the average (79.8).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 54% (at the start 50%). Well above the average (48%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 60% (at the start 52%). Well above the average (51%).
Best month: August 2026 with 1,625.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 2.29 · Cache
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How kunatennim- plays
Across 131 matches kunatennim- averages K/R 0.78, ADR 81.9 and a rating of 1.09. Biggest strength: Utility damage per round at 6.1, better than 89% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 8 players. Averages 17.2 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 42 matches. In 58 of 131 matches the rating was 1.10 or higher (44%), in 36 it was below 0.90. In 52 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. Things go best on Anubis (+29 ELO, win rate 47%). Improved over the last three months: Headshots +4 pp, Win rate +8 pp. Got weaker: Rating −0.07, ADR −4.7. Unchanged in recent months: K/R at 0.76.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.