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kumao

Kazakhstan
On FACEIT since 2020 516 matches tracked 85 matches in 30 days
ELO ▲ 228
4,501
30-day peak: 4,501
Rank EU ▼ 3 places
#42
Kazakhstan #3 in Kazakhstan
30 days · prev. #39 · best #39
Last updated:

How does kumao play?

Rating 1.15 (from 368 matches) K/R 0.82 ADR 90.3 from 516 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 368 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

3,500+ ELO

Compared with 1,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so clearly above the average (12%).

Rounds with first kill 13%+1 pp · Ø 12% better than 69%
Opening duels won 56%+2 pp · Ø 54% better than 64%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 81%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 53%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so slightly above the average (1.10).

Headshot rate 55%+1 pp · Ø 54% better than 55%
AWP share of kills 11%−2 pp · Ø 13% better than 63%
K/D 1.19+0.09 · Ø 1.10 better than 64%
Pistol kills per match 3.1 from the last 368
Knife kills 21 in 368 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so slightly above the average (14.3%).

2K rounds 15.0%+0.7 pp · Ø 14.3% better than 62%
3K rounds 4.7%+0.2 pp · Ø 4.5% better than 50%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 65x 4K, 7 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 24%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 40%
Enemies flashed per round 0.35+0.02 · Ø 0.33 better than 53%
Deaths per round 69%−2 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +3 pp, ELO +484
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 91.8
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: November 2026 with 0.88. Last 3 months: 0.83 (at the start 0.82). Slightly above the average (0.78).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −13 ELO
94 matches · 60% win rate
With TIKI1769 on the team no ELO value
173 matches · 54% win rate
On Tuesdays −44 ELO, win rate 51%

kumao loses the most ELO on Dust 2: −13 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 16 wins in a row · Mirage

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage155
59% better than 59%
0.82 better than 60%
91.2 better than 76%
1.15 better than 60%
58% of 744 duels better than 71%
41% of 87 situations better than 56%
Dust 294
60% better than 58%
0.80 better than 53%
87.9 better than 62%
1.13 right on the average
58% of 508 duels better than 68%
34% of 47 situations better than 35%
Ancient60
67% better than 81%
0.83 better than 67%
90.0 better than 73%
1.16 better than 65%
55% of 371 duels better than 56%
51% of 47 situations better than 81%
Nuke43
53% better than 27%
0.80 right on the average
85.4 right on the average
1.13 right on the average
53% of 239 duels better than 41%
62% of 21 situations better than 92%
Inferno11
73% -
0.87 -
97.0 -
1.24-
52% of 58 duels -
43% of 7 situations -
Cache4
25% -
0.77 -
83.2 -
1.07-
31% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kumao plays

Across 516 matches kumao averages K/R 0.82 and ADR 90.3; the rating across the 368 rated matches is 1.15. Biggest strength: Clutch 1v1 won at 46%, better than 81% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 30%, better than only 24% of level 10 · 3,500+ ELO players. Averages 18.1 kills per match with 55% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 196 of 368 matches the rating was 1.10 or higher (53%), in 93 it was below 0.90. In 314 matches with detailed stats: 65 4Ks and 7 aces. Best month by rating: November 2026 at 1.23. kumao loses the most ELO on Dust 2 (−13 ELO, win rate 60%). Things go best on Ancient (+186 ELO, win rate 67%). Improved over the last three months: Headshots +3 pp, ELO +484. Got weaker: Win rate −4 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 91.8. Last 30 days: 85 matches, win rate 58%, net ELO +284.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.