kukuxumuxu

Spain
On FACEIT since 2020 343 matches tracked 98 matches in 30 days
Last updated:

How does kukuxumuxu play?

Rating 1.03 (from 293 matches) K/R 0.75 ADR 78.1 from 343 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 293 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 50%−2 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+3 pp · Ø 21% better than 66%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 96%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.04−0.01 · Ø 1.05 better than 45%
Pistol kills per match 2.7
Zeus kills1 in 343 matches
Knife kills 10 in 343 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just below the average (13.6%).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 41%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 43%
4Ks and aces 53x 4K, 3 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 48%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 51%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.65, Headshots +4 pp, Win rate +3 pp, ELO +528
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −4.1

Sep to Oct 2026 compared with Apr 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: April 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80). Just below the average (0.75).

Patterns

From the last 343 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −270 ELO
53 matches · 36% win rate
On Anubis −141 ELO
70 matches · 53% win rate
Between 18:00 and 24:00 −85 ELO, win rate 47%
On Wednesdays +4 ELO, win rate 45%

kukuxumuxu loses the most ELO in match 2 of the day: −270 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.25 · Anubis
  3. Most kills in a match: 35 · Anubis
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 343 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
58% better than 74%
0.76 better than 56%
78.5 better than 35%
1.07 better than 61%
52% of 343 duels right on the average
43% of 37 situations better than 67%
Anubis70
53% right on the average
0.77 better than 60%
79.1 better than 37%
1.05 right on the average
49% of 237 duels better than 32%
34% of 41 situations better than 41%
Inferno52
56% right on the average
0.76 better than 45%
78.6 better than 23%
1.07 better than 43%
54% of 185 duels better than 46%
47% of 32 situations better than 65%
Ancient39
51% better than 43%
0.69 better than 21%
75.1 better than 16%
0.93 better than 16%
46% of 166 duels better than 19%
30% of 20 situations better than 29%
Cache28
46% -
0.83 -
86.7 -
1.15-
56% of 81 duels -
33% of 9 situations -
Nuke28
43% better than 16%
0.71 better than 32%
75.0 better than 21%
1.01 better than 40%
48% of 95 duels better than 25%
46% of 13 situations better than 67%
Dust 222
18% better than 1%
0.57 better than 1%
66.0 better than 1%
0.78 better than 1%
39% of 84 duels better than 3%
38% of 13 situations right on the average
Overpass3
100% -
1.09 -
108.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kukuxumuxu plays

Across 343 matches kukuxumuxu averages K/R 0.75 and ADR 78.1; the rating across the 293 rated matches is 1.03. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.3 kills per match with 61% headshots. The strongest map is Mirage with a 58% win rate in 101 matches. In 126 of 293 matches the rating was 1.10 or higher (43%), in 108 it was below 0.90. In 292 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: September 2026 at 1.09. kukuxumuxu loses the most ELO in match 2 of the day (−270 ELO, win rate 36%). Things go best in match 1 of the day (−89 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −89 ELO. Improved over the last three months: Rating +0.65, Headshots +4 pp, Win rate +3 pp, ELO +528. Got weaker: K/R −0.06, ADR −4.1. Last 30 days: 98 matches, win rate 51%, net ELO −147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.