kuklishi

Russia
On FACEIT since 2019 362 matches tracked 130 matches in 30 days
ELO ▲ 12
2,860
30-day peak: 3,279
Rank EU
#14,609
Russia #4,203 in Russia
Last updated:

How does kuklishi play?

Rating 1.02 K/R 0.75 ADR 85.1 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 361 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (329 matches).

2,750-2,999 ELO

Compared with 11,776 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 3.1
Knife kills 6 in 361 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.5%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 26%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 77x 4K, 17 aces in 329 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 77%+6 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether kuklishi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 351 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.73
JulAugSepOct

Best month: July 2026 with 0.80.

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −115 ELO
38 matches · 47% win rate
On Mirage −66 ELO
127 matches · 51% win rate
Between 0:00 and 6:00 −57 ELO, win rate 44%
On Saturdays +3 ELO, win rate 35%

kuklishi loses the most ELO on Ancient: −115 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.83 · Dust 2
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage127
51% better than 39%
0.74 better than 43%
84.2 better than 62%
1.01 better than 35%
48% of 685 duels better than 26%
38% of 56 situations right on the average
Dust 2100
54% better than 52%
0.78 better than 62%
88.4 better than 79%
1.05 better than 45%
56% of 629 duels better than 70%
37% of 46 situations better than 45%
Anubis55
45% better than 22%
0.76 better than 55%
85.8 better than 71%
1.04 better than 44%
51% of 383 duels better than 42%
55% of 20 situations better than 85%
Ancient38
47% better than 27%
0.73 better than 37%
84.5 better than 61%
0.97 better than 22%
47% of 169 duels better than 22%
43% of 21 situations better than 62%
Nuke35
60% better than 62%
0.73 better than 31%
81.5 better than 44%
1.01 better than 28%
45% of 195 duels better than 13%
44% of 16 situations better than 63%

Compared with players on the same level who have at least 15 matches on the map.

How kuklishi plays

Across 361 matches kuklishi averages K/R 0.75, ADR 85.1 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 77%, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Nuke with a 60% win rate in 35 matches. In 141 of 361 matches the rating was 1.10 or higher (39%), in 151 it was below 0.90. In 329 matches with detailed stats: 77 4Ks and 17 aces. Best month by rating: July 2026 at 1.09. kuklishi loses the most ELO on Ancient (−115 ELO, win rate 47%). Things go best on Dust 2 (+142 ELO, win rate 54%). Last 30 days: 130 matches, win rate 53%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.