kudratoff

Russia
On FACEIT since 2023 52 matches tracked 31 matches in 30 days
Last updated:

How does kudratoff play?

Rating 1.00 K/R 0.73 ADR 83.4 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 52 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 27% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (49%).

Headshot rate 39%−10 pp · Ø 49% better than 7%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 50%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 63%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 6x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.15−0.14 · Ø 0.29 better than 15%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.13, ADR +5.2, Win rate +18 pp, ELO +157, First kills +3 pp, Clutch 1v1 +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp

Oct to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Dust 2
  2. Reached level 10 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage
  4. Highest rating in a match: 1.85 · Nuke

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
50% right on the average
0.68 better than 22%
81.3 better than 52%
0.94 better than 20%
51% of 101 duels right on the average
38% of 8 situations right on the average
Mirage15
53% better than 55%
0.74 right on the average
85.5 better than 74%
1.02 better than 47%
53% of 105 duels better than 61%
50% of 12 situations better than 81%
Ancient7
57% -
0.74 -
82.3 -
0.94-
55% of 51 duels -
29% of 7 situations -
Inferno5
80% -
0.73 -
78.4 -
1.05-
42% of 36 duels -
-
Nuke5
60% -
0.88 -
92.6 -
1.20-
58% of 33 duels -
-
Anubis3
33% -
0.74 -
82.9 -
0.98-
61% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kudratoff plays

Across 52 matches kudratoff averages K/R 0.73, ADR 83.4 and a rating of 1.00. Biggest strength: Rounds with first kill at 16%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 39% headshots. The strongest map is Mirage with a 53% win rate in 15 matches. In 16 of 52 matches the rating was 1.10 or higher (31%), in 24 it was below 0.90. In 52 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.10. Improved over the last three months: K/R +0.05, Rating +0.13, ADR +5.2, Win rate +18 pp, ELO +157, First kills +3 pp, Clutch 1v1 +5 pp. Got weaker: Headshots −5 pp. Last 30 days: 31 matches, win rate 61%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.