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kuchar67

Poland
On FACEIT since 2024 131 matches tracked 30 matches in 30 days
Last updated:

How does kuchar67 play?

Rating 0.97 K/R 0.71 ADR 81.4 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 131 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most
Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 86%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 8%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.96−0.05 · Ø 1.01 better than 32%
Pistol kills per match 2.2
Knife kills 6 in 131 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 42%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 15x 4K, 1 ace in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 45%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.06, Rating +0.07, ADR +5.6, Headshots +2 pp, ELO +277, First kills +2 pp, Clutch 1v1 +6 pp
= Stayed the same
Win rate at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: October 2026 with 0.82. Last 3 months: 0.73 (at the start 0.67). Right on the average (0.73).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −55 ELO
36 matches · 39% win rate
On Dust 2 −50 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 −50 ELO, win rate 40%
On Thursdays −21 ELO, win rate 35%

kuchar67 loses the most ELO in match 1 of the day: −55 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Anubis
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
47% better than 34%
0.71 better than 40%
80.2 better than 53%
0.96 better than 33%
54% of 214 duels better than 69%
38% of 21 situations right on the average
Dust 223
35% better than 6%
0.69 better than 31%
82.0 better than 61%
0.92 better than 18%
52% of 124 duels better than 58%
30% of 10 situations better than 29%
Ancient21
48% better than 39%
0.69 better than 31%
80.0 right on the average
0.95 better than 32%
52% of 110 duels better than 59%
57% of 14 situations better than 89%
Anubis19
53% better than 58%
0.81 better than 85%
88.1 better than 85%
1.14 better than 85%
61% of 80 duels better than 93%
44% of 9 situations better than 67%
Inferno13
46% -
0.67 -
78.3 -
0.94-
50% of 56 duels -
86% of 7 situations -
Nuke9
44% -
0.79 -
81.1 -
1.09-
48% of 40 duels -
50% of 6 situations -
Cache8
50% -
0.63 -
81.7 -
0.88-
53% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kuchar67 plays

Across 131 matches kuchar67 averages K/R 0.71, ADR 81.4 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 15.5 kills per match with 38% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 44 of 131 matches the rating was 1.10 or higher (34%), in 62 it was below 0.90. In 131 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. kuchar67 loses the most ELO in match 1 of the day (−55 ELO, win rate 39%). Things go best on Ancient (+28 ELO, win rate 48%). Match no. 3 of the day goes best: 57% win rate, +7 ELO. Improved over the last three months: K/R +0.06, Rating +0.07, ADR +5.6, Headshots +2 pp, ELO +277, First kills +2 pp, Clutch 1v1 +6 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 30 matches, win rate 40%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.