kuRAT0R_1

Ukraine
On FACEIT since 2024 150 matches tracked 64 matches in 30 days
ELO ▲ 116
2,176
30-day peak: 2,189
Rank EU
#150,759
Ukraine #5,982 in Ukraine
Last updated:

How does kuRAT0R_1 play?

Rating 1.06 (from 122 matches) K/R 0.80 ADR 86.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 122 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 82%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.06+0.03 · Ø 1.03 better than 63%
Pistol kills per match 3.1
Knife kills 6 in 150 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 70%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 80%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 28x 4K, 0 aces in 97 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 3%
Utility damage per round 2.2−2.1 · Ø 4.3 better than 6%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 38%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.09
= Stayed the same
K/R at 0.80, ADR at 86.1, Headshots at 55%, ELO at 2,176
▼ Got worse
Win rate −9 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: September 2026 with 0.89. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
39 matches · 51% win rate
On Anubis −24 ELO
20 matches · 35% win rate
On Fridays +24 ELO, win rate 43%

kuRAT0R_1 loses the most ELO on Dust 2: −25 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Reached level 10 · Nuke
  3. Recorded match no. 100 · Dust 2
  4. Highest rating in a match: 2.68 · Inferno
  5. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 68%
0.76 better than 61%
86.6 better than 76%
1.01 better than 44%
53% of 254 duels better than 63%
31% of 13 situations better than 30%
Dust 239
51% better than 51%
0.80 better than 78%
83.5 better than 64%
1.07 better than 63%
52% of 190 duels better than 56%
35% of 17 situations better than 41%
Anubis20
35% better than 7%
0.82 better than 85%
90.2 better than 90%
1.03 right on the average
67% of 137 duels better than 99%
40% of 10 situations better than 56%
Ancient15
67% better than 91%
0.86 better than 91%
93.2 better than 91%
1.22-
54% of 80 duels better than 66%
25% of 4 situations better than 18%
Inferno12
58% -
0.86 -
90.8 -
1.25-
57% of 60 duels -
67% of 3 situations -
Nuke11
82% -
0.82 -
87.0 -
1.07-
57% of 63 duels -
60% of 10 situations -
Cache8
38% -
0.70 -
81.7 -
0.82-
43% of 42 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kuRAT0R_1 plays

Across 150 matches kuRAT0R_1 averages K/R 0.80 and ADR 86.9; the rating across the 122 rated matches is 1.06. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 55% headshots. The strongest map is Nuke with a 82% win rate in 11 matches. In 55 of 122 matches the rating was 1.10 or higher (45%), in 40 it was below 0.90. In 97 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: September 2026 at 1.22. kuRAT0R_1 loses the most ELO on Dust 2 (−25 ELO, win rate 51%). Things go best on Mirage (+15 ELO, win rate 56%). Match no. 3 of the day goes best: 62% win rate, +12 ELO. Improved over the last three months: Rating +0.09. Got weaker: Win rate −9 pp. Unchanged in recent months: K/R at 0.80, ADR at 86.1, Headshots at 55%, ELO at 2,176. Last 30 days: 64 matches, win rate 53%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.