ksnN

Italy
On FACEIT since 2020 338 matches tracked 92 matches in 30 days
Last updated:

How does ksnN play?

Rating 1.09 K/R 0.82 ADR 88.1 from 338 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 338 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 97%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 12%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.7
Knife kills 7 in 338 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 92%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 89x 4K, 17 aces in 338 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 34%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 53%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +412, First kills +2 pp
= Stayed the same
K/R at 0.82, Rating at 1.09, ADR at 89.3, Clutch 1v1 at 29%
▼ Got worse
Headshots −4 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: September 2026 with 0.86. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 338 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −83 ELO
62 matches · 48% win rate
On Inferno −46 ELO
55 matches · 51% win rate
On Tuesdays −143 ELO, win rate 39%

ksnN loses the most ELO on Dust 2: −83 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Recorded match no. 250 · Anubis
  3. Highest rating in a match: 2.76 · Mirage
  4. Most kills in a match: 51 · Inferno

Maps in detail

from the last 338 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
53% better than 59%
0.88 better than 94%
91.4 better than 89%
1.21 better than 91%
55% of 678 duels better than 72%
30% of 33 situations better than 26%
Anubis74
39% better than 13%
0.78 better than 69%
85.6 better than 73%
1.04 better than 53%
49% of 520 duels better than 39%
35% of 23 situations better than 43%
Dust 262
48% better than 40%
0.79 better than 72%
87.2 better than 77%
1.07 better than 62%
49% of 451 duels better than 36%
21% of 19 situations better than 11%
Inferno55
51% better than 36%
0.80 better than 70%
89.2 better than 81%
1.05 better than 47%
52% of 459 duels right on the average
30% of 20 situations better than 32%
Nuke32
44% better than 16%
0.81 better than 73%
86.5 better than 69%
1.06 better than 53%
45% of 221 duels better than 12%
33% of 18 situations better than 35%
Cache9
44% -
0.74 -
80.3 -
0.99-
48% of 63 duels -
17% of 6 situations -
Ancient4
50% -
0.62 -
79.4 -
0.81-
56% of 25 duels -
50% of 2 situations -
Vertigo4
50% -
0.81 -
89.8 -
1.08-
46% of 28 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ksnN plays

Across 338 matches ksnN averages K/R 0.82, ADR 88.1 and a rating of 1.09. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 59% headshots. The strongest map is Mirage with a 53% win rate in 98 matches. In 152 of 338 matches the rating was 1.10 or higher (45%), in 115 it was below 0.90. In 338 matches with detailed stats: 89 4Ks and 17 aces. Best month by rating: September 2026 at 1.15. ksnN loses the most ELO on Dust 2 (−83 ELO, win rate 48%). Things go best in match 2 of the day (+127 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, +127 ELO. Improved over the last three months: Win rate +9 pp, ELO +412, First kills +2 pp. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.09, ADR at 89.3, Clutch 1v1 at 29%. Last 30 days: 92 matches, win rate 50%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.