krz51-

Germany
145 matches tracked 47 matches in 30 days
Last updated:

How does krz51- play?

Rating 1.12 (from 86 matches) K/R 0.81 ADR 90.4 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 9
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 86 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 30% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 85%
Opening duels won 60%+9 pp better than 98%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−5 pp better than 25%
Clutch 1v2 won 27%+6 pp better than 82%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+2 pp better than 59%
AWP share of kills 0%−10 pp better than 2%
K/D 1.09+0.08 better than 77%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds
Rounds with 2K 16.3%+3.2 pp better than 97%
Rounds with 3K 5.2%+1.2 pp better than 91%
MVPs per match 2.5+0.3 better than 76%
4Ks and aces 19x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 95%
Utility damage per round 9.4+5.1 better than 99%
Enemies flashed per round 0.13−0.15 better than 12%
Rounds with a death 75%+3 pp better than 18%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.05, ADR +5.1, Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −6 pp, ELO −59

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.83 (at the start 0.78).

Patterns

From the last 145 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −44 ELO
38 matches · 39% wins
On Inferno −3 ELO
29 matches · 55% wins
Between 18:00 and 24:00 +16 ELO, win rate 44%

krz51- loses the most ELO on Ancient: −44 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Inferno
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient38
39% better than 13%
0.82 better than 86%
89.4 better than 87%
1.10 better than 76%
58% of 148 duels better than 85%
36% of 14 situations level
Inferno29
55% better than 57%
0.91 better than 95%
99.9 better than 96%
1.32 better than 96%
58% of 155 duels better than 80%
47% of 19 situations better than 72%
Cache26
54% -
0.79 -
87.6 -
1.06-
52% of 124 duels -
40% of 10 situations -
Dust 214
57% -
0.75 -
85.8 -
1.08-
48% of 62 duels -
40% of 5 situations -
Nuke12
50% -
0.86 -
96.5 -
1.13-
64% of 55 duels -
20% of 5 situations -
Anubis11
45% -
0.66 -
78.2 -
0.77-
45% of 51 duels -
29% of 7 situations -
Mirage8
75% -
0.71 -
81.2 -
1.00-
46% of 37 duels -
67% of 3 situations -
Vertigo5
40% -
0.90 -
97.4 -
1.17-
64% of 36 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krz51- plays

Across 145 matches krz51- averages K/R 0.81 and ADR 90.4; the rating across the 86 rated matches is 1.12. Biggest strength: Utility damage per round at 9.4. That is better than 99% of players on level 9. Most room to improve: Rounds with a death at 75%. That is better than only 18% of players on level 9. On average 17.7 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 57% win rate in 14 matches. In 45 of 86 matches the rating was 1.10 or higher (52%), in 25 it was below 0.90. In 86 matches with detailed stats: 19 4Ks and 1 aces. Best month by rating: August 2026 at 1.22. krz51- loses the most ELO on Ancient (−44 ELO, win rate 39%). Things go best on Cache (+6 ELO, win rate 54%). Improved over the last three months: K/R +0.05, ADR +5.1, Headshots +5 pp. Got weaker: Win rate −6 pp, ELO −59. Last 30 days: 47 matches, win rate 51%, ELO balance +41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.