krsLN-

Turkey
On FACEIT since 2015 87 matches tracked 42 matches in 30 days
ELO ▲ 26
2,056
30-day peak: 2,056
Rank EU
#218,652
Turkey #6,360 in Turkey
Last updated:

How does krsLN- play?

Rating 1.19 K/R 0.85 ADR 87.5 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 87 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 89%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 25x 4K, 6 aces in 87 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 1.7−2.6 · Ø 4.3 better than 2%
Enemies flashed per round 0.14−0.15 · Ø 0.29 better than 13%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +511
= Stayed the same
K/R at 0.85, Rating at 1.19, ADR at 87.6, First kills at 11%
▼ Got worse
Headshots −4 pp, Win rate −8 pp, Clutch 1v1 −14 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.93
JunJulAugSepOctNov

Best month: November 2026 with 0.93. Last 3 months: 0.85 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Highest rating in a match: 2.56 · Dust 2
  3. Longest win streak: 8 wins in a row · Anubis
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
62% better than 84%
0.91 better than 97%
92.7 better than 91%
1.29 better than 97%
62% of 146 duels better than 94%
39% of 23 situations better than 53%
Anubis12
58% -
0.63 -
68.9 -
1.01-
50% of 44 duels -
71% of 7 situations -
Mirage9
78% -
0.85 -
87.4 -
1.20-
57% of 30 duels -
40% of 5 situations -
Cache8
63% -
0.86 -
93.1 -
1.15-
50% of 34 duels -
40% of 5 situations -
Inferno8
63% -
0.91 -
93.1 -
1.20-
56% of 32 duels -
0% of 3 situations -
Nuke8
50% -
0.83 -
84.2 -
1.17-
65% of 37 duels -
60% of 5 situations -
Ancient7
57% -
0.80 -
82.7 -
1.14-
44% of 27 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krsLN- plays

Across 87 matches krsLN- averages K/R 0.85, ADR 87.5 and a rating of 1.19. Biggest strength: Headshot rate at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 59% headshots. The strongest map is Dust 2 with a 62% win rate in 34 matches. In 50 of 87 matches the rating was 1.10 or higher (57%), in 19 it was below 0.90. In 87 matches with detailed stats: 25 4Ks and 6 aces. Best month by rating: November 2026 at 1.31. Things go best on Dust 2 (+54 ELO, win rate 62%). Match no. 2 of the day goes best: 70% win rate, +54 ELO. Improved over the last three months: ELO +511. Got weaker: Headshots −4 pp, Win rate −8 pp, Clutch 1v1 −14 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.19, ADR at 87.6, First kills at 11%. Last 30 days: 42 matches, win rate 67%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.